Audio Visual Learning Media Based on Microsoft Powerpoint With Materials for Summary and Reduction of Class III Mathematics Courses

Dita Ainun Fitria Ainun Fitria, Nurafni Nurafni

Abstract


Faktor yang menyebabkan siswa kesulitan dalam memahami materi pelajaran yaitu kurangnya media pembelajaran. Saat ini beberapa guru mengalami kesulitan dalam mengembangkan media pembelajaran berbasis teknologi. Hal ini berdampak pada siswa yang kesulitan dalam memahami materi pembelajaran sehingga hasil belajar matematika yang rendah. Tujuan penelitian ini yaitu untuk menciptakan media pembelajaran audio visual berbasis Microsoft PowerPoint materi penjumlahan dan pengurangan mata pelajaran matematika. Jenis penelitian ini yaitu pengembangan. Model yang digunakan dalam mengembangkan media yaitu Borg and Gall. Subjek uji coba diterapkan kepada 26 siswa. Pengumpulan data melalui lembar validasi ahli media, materi, dan respon siswa. Hasil dari penelitian ini yaitu validasi ahli materi memperoleh skor 90% (sangat layak). Hasil ahli media pembelajaran memperoleh skor 80% (sangat layak). Tingkat kelayakan media yang diperoleh melalui observasi melalui beberapa penilaian menunjukkan persentase semua aspek adalah 86% (sangat baik). Berdasarkan hasil perolehan dapat disimpulkan bahwa pengembangan media pembelajaran audio visual berbasis Microsoft Power Point sangat layak digunakan dalam proses pembelajaran. Penerapan media pembelajaran ini membantu siswa dalam mempelajari dan memahami materi pembelajaran dengan lebih baik.


Keywords


Learning Media Development; Microsoft Power Point; Summary and Reduction.

Full Text:

PDF

References


Ahad, R., Mustafa, M. Z., Mohamad, S., Abdullah, N. H. S., & Nordin, M. N. (2021). Work attitude, organizational commitment and emotional intelligence of Malaysian vocational college teachers. Journal of Technical Education and Training, 13(1), 15–21. https://doi.org/10.30880/jtet.2021.13.01.002.

Alnajdi, S. M. (2018). The Effectiveness of Designing and Using a Practical Interactive Lesson based on ADDIE Model to Enhance Students’ Learning Performances in University of Tabuk. Journal of Education and Learning, 7(6), 212. https://doi.org/10.5539/jel.v7n6p212.

Andel, S. A., de Vreede, T., Spector, P. E., Padmanabhan, B., Singh, V. K., & Vreede, G. J. de. (2020). Do social features help in video-centric online learning platforms? A social presence perspective. Computers in Human Behavior, 113(April), 106505. https://doi.org/10.1016/j.chb.2020.106505.

Arthaningsih, N. K. J., & Diputra, K. S. (2018). Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray melalui Lesson Study terhadap Hasil Belajar Matematika. Journal of Education Technology, 2(4), 128–136. https://doi.org/10.23887/jet.v2i4.16424.

Astuti, M., Arifin, Z., Mutohhari, F., & Nurtanto, M. (2021). Competency of Digital Technology: The Maturity Levels of Teachers and Students in Vocational Education in Indonesia. Journal of Education Technology, 5(2), 254–262. https://doi.org/10.23887/jet.v5i3.35108.

Ayuni, I. A. S., Kusmariyatni, N., & Japa, I. G. N. (2017). Pengaruh Model Pembelajaran Talking Stick Berbantuan Media Question Box Terhadap Hasil Belajar IPA Kelas V. Journal of Education Technology, 3(1). https://doi.org/10.23887/jet.v1i3.12503.

Bajrami, L., & Ismaili, M. (2016). The Role of Video Materials in EFL Classrooms. Procedia - Social and Behavioral Sciences, 232(April), 502–506. https://doi.org/10.1016/j.sbspro.2016.10.068.

Bdiwi, R., de Runz, C., Faiz, S., & Cherif, A. A. (2019). Smart learning environment: Teacher’s role in assessing classroom attention. Research in Learning Technology, 27, 1–14. https://doi.org/10.25304/rlt.v27.2072.

Bilik, Ö., Kankaya, E. A., & Deveci, Z. (2020). Effects of web-based concept mapping education on students’ concept mapping and critical thinking skills: A double blind, randomized, controlled study. Nurse Education Today, 86, 104312. https://doi.org/10.1016/j.nedt.2019.104312.

Chien, C., & Hui, A. N. N. (2010). Creativity in early childhood education: Teachers’ perceptions in three Chinese societies. Thinking Skills and Creativity, 5(2). https://doi.org/10.1016/j.tsc.2010.02.002.

Darihastining, S., Aini, S. N., Maisaroh, S., & Mayasari, D. (2020). Penggunaan Media Audio Visual Berbasis Kearifan Budaya Lokal pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1594–1602. https://doi.org/10.31004/obsesi.v5i2.923.

Devi, M., Annamalai, M. A. R., & Veeramuthu, S. P. (2020). Literature education and industrial revolution 4.0. Universal Journal of Educational Research, 8(3), 1027–1036. https://doi.org/10.13189/ujer.2020.080337.

Fauzi, H. A., Komalasari, K., & Malik, Y. (2017). Utilization of Audio Visual Media to Improve Student Learning Result in IPS Learning. International Journal Pedagogy of Social Studies, 2(1), 88–103. https://doi.org/10.17509/ijposs.v2i1.8666.

Gunawan, G., Sahidu, H., Harjono, A., & Suranti, N. M. Y. (2017). The effect of project based learning with virtual media assistance on student’s creativity in physics. Jurnal Cakrawala Pendidikan, 2. https://doi.org/10.21831/cp.v36i2.13514.

Gustiana, A. D., & Puspita, R. D. (2020). The Effect of Educative Games on the Physical Fitness of Kindergarten Children. Jurnal Pendidikan Jasmani Dan Olahraga, 5(2). https://doi.org/10.21831/cp.v38i2.25289.

Kamelia, K. (2019). Using Video as Media of Teaching in English Language Classroom: Expressing Congratulation and Hopes. Utamax : Journal of Ultimate Research and Trends in Education, 1(1), 34–38. https://doi.org/10.31849/utamax.v1i1.2742.

Karisma, R., Mudzanatun, & A., P. (2019). Pengembangan Media Audio Visual untuk Mendukung Pembelajaran Tematik Tema 7 Subtema 2. Jurnal Penelitian Dan Pengembangan Pendidikan, 3(3). https://doi.org/10.23887/jppp.v3i3.19255.

Kawka, M., MH.Gall, T., Fang, C., Liu, R., & Jiao, R. (2021). Intraoperative video analysis and machine learning models will change the future of surgical training. Intelligent Surgery, 1(1). https://doi.org/10.1016/j.isurg.2021.03.001.

Lestari, K. D., Suniasih, N. W., & Manuaba, I. B. S. (2017). Pengaruh Model Pembelajaran Open Ended Berbasis Keterampilan Menjelaskan Terhadap Kompetensi Pengetahuan Ipa. Journal of Education Technology, 1(3), 169. https://doi.org/10.23887/jet.v1i3.12501.

Liebech-Lien, B. (2021). Teacher teams – A support or a barrier to practising cooperative learning? Teaching and Teacher Education, 106. https://doi.org/10.1016/j.tate.2021.103453.

Lin, H., & Chen, T. (2016). Decreasing cognitive load for novice EFL learners: Effects of question and descriptive advance organizers in facilitating EFL learners’ comprehension of an animation-based content lesson. System, 34(3). https://doi.org/10.1016/j.system.2006.04.008.

Lin, L., & Li, M. (2018). Optimizing learning from animation: Examining the impact of biofeedback. Learning and Instruction, 55. https://doi.org/10.1016/j.learninstruc.2018.02.005.

Llopis-Albert, C., Rubio, F., & Valero, F. (2021). Impact of digital transformation on the automotive industry. Technological Forecasting and Social Change, 162(1), 1–9. https://doi.org/10.1016/j.techfore.2020.120343.

Maloney, E., S.Hippe, D., Paladin, A., Felix, & Alice. (2016). Musculoskeletal Ultrasound Training for Radiology Residents: Lecture Versus Interactive Learning Modul. Academic Radiology, 23(7). https://doi.org/10.1016/j.acra.2015.11.018.

Marhayani, D. A. (2016). Development of Character Education Based on Local Wisdom in Indegenous People Tengahan Sedangagung. JETL (Journal Of Education, Teaching and Learning), 1(2), 66. https://doi.org/10.26737/jetl.v1i2.40.

Masyithah, H., Muchtar, Z., & Mahmud. (2015). Pengaruh Penerapan Multimedia Camtasia Studio dan Media Power Point terhadap Aktivitas dan Hasil Belajar Siswa pada Materi Struktur Atom. Jurnal Pelangi Pendidikan, 8(2). https://doi.org/10.24114/pelangi.v22i2.6217.

Megawati, & Utami. (2020). English Learning with Powtoon Animation Video. Journal of Education Technology, 4(2), 110. https://doi.org/10.23887/jet.v4i2.25096.

Michelsanti, D., Tan, Z.-H., Sigurdsson, S., & Jensen, J. (2019). Deep-learning-based audio-visual speech enhancement in presence of Lombard effect. Speech Communication, 115. https://doi.org/10.1016/j.specom.2019.10.006.

Noviyanto, T. S. H., Juanengsih, N., & Rosyidatun, E. S. (2015). Penggunaan Media Video Animasi Sistem Pernapasan Manusia Untuk Meningkatkan Hasil Belajar Biologi. Edusains, 7(1), 57–63. https://doi.org/10.15408/es.v7i1.1215.

Nugraha, Purnamasari, I., & Tanuatmodjo, H. (2016). Interaction Between the Type of School and Learning Outcomes in Student’s Soft Skills Enhancement through Cooperative Learning Model (Quasi Experiment on Vocational Students in Bandung). Procedia - Social and Behavioral Sciences, 219. https://doi.org/10.1016/j.sbspro.2016.05.078.

Oyedotun, T. D. (2020). Sudden change of pedagogy in education driven by COVID-19: Perspectives and evaluation from a developing country. Research in Globalization, 2(June), 100029. https://doi.org/10.1016/j.resglo.2020.100029.

Pattemore, A., & Muñoz, C. (2020). Learning L2 constructions from captioned audio-visual exposure: The effect of learner-related factors. System, 93. https://doi.org/10.1016/j.system.2020.102303.

Pradilasari, L., Gani, A., & Khaldun, I. (2019). Pengembangan Media Pembelajaran Berbasis Audio Visual pada Materi Koloid Untuk Meningkatkan Motivasi dan Hasil Belajar Siswa SMA. Jurnal Pendidikan Sains Indonesia, 7(1), 9–15. https://doi.org/10.24815/jpsi.v7i1.13293.

Pratama, G. H. A., Renda, N. T., & Pudjawan, K. (2018). Pengaruh Model Pembelajaran Crh Berbantuan Media Audio Visual Terhadap Hasil Belajar Ips. Mimbar Ilmu, 23(1), 128–136. https://doi.org/10.23887/mi.v23i1.16402.

Priantini, D. A. (2020). The Development Of Teaching Video Media Based On Tri Kaya Parisudha In Educational Psychology Courses. Journal of Education Technology, 4(4). https://doi.org/10.23887/jet.v4i4.29608.

Puspitasari, & Murda. (2018). Pengaruh Model Pembelajaran IOC Berbantuan Media Audio Visual terhadap Hasil Belajar IPS. Mimbar PGSD Undiksha, 6(2). https://doi.org/10.23887/jjpgsd.v6i2.19470.

Putra, I. G. D., & Sujana. (2020). Hasil belajar IPS menggunakan Kolaborasi Model Discovery Learning Berbasis Media Animasi. Journal of Educational Technology, 4, 103–109. https://doi.org/10.23887/jet.v4i2.25099.

Riwu, I. U., Laksana, D. N. L., & Dhiu, K. D. (2018). Pengembangan Bahan Ajar Elektronik Bermuatan Multimedia Pada Tema Peduli Terhadap Makhluk Hidup Untuk Siswa Sekolah Dasar Kelas Iv Di Kabupaten Ngada. Journal of Education Technology, 2(2), 56. https://doi.org/10.23887/jet.v2i2.16182.

Rose, J. A., O’Meara, J. M., Gerhardt, T. C., & Williams, M. (2016). Gamification: using elements of video games to improve engagement in an undergraduate physics class. Physics Education, 51(5). https://doi.org/10.1088/0031-9120/51/5/055007.

Santiasih, N. I., Marhaeni, A. A. I. N., & Tika, I. N. (2013). Pengaruh Model Pembelajaran Inkuiri Terbimbing Terhadap Sikap Ilmiah dan Hasil Belajar IPA Siswa Kelas V SD No. 1 Kerobokan Kecamatan Kuta Utara Kabupaten Badung Tahun Pelajaran 2013/2014. Jurnal Pendidikan Dasar Ganesha, 3(1). https://doi.org/10.23887/jet.v3i1.17959 Article Metrics.

Santra, Putu, Citra Wibawa, I. M., & Rati, N. W. (2018). Pengaruh Model Pembelajaran Think Pair Share Berbantuan Power Point Terhadap Hasil Belajar Ipa. Jurnal Imiah Pendidikan Dan Pembelajaran, 2(1), 307–315. https://doi.org/10.23887/jipp.v2i1.13975.

Seika Ayuni, I. G. a. P. A., Kusmariyatni, N., & Japa, I. G. N. (2017). Pengaruh Model Pembelajaran Talking Stick Berbantuan Media Question Box Terhadap Hasil Belajar Ipa Kelas V. Journal of Education Technology, 1(3), 183. https://doi.org/10.23887/jet.v1i3.12503.

Setiawan, I. M. D., & Ari Oka, I. D. G. (2020). The Use of Audio-Visual Assisted Google Classroom for Mathematics Course. Journal of Education Technology, 4(3), 244. https://doi.org/10.23887/jet.v4i3.28529.

Shaalan, I. E.-N. A. W. (2019). Remodeling teachers’ and students’ roles in self-directed learning environments: The case of Saudi Context. Journal of Language Teaching and Research, 10(3), 549–556. https://doi.org/10.17507/jltr.1003.19.

Sukmana, A. I. W. I. Y., & Suartama, I. K. (2019). Pengembangan Mobile Learning Berorientasi Model Pembelajaran Flipped Classroom Pada Mata Kuliah Multimedia. Journal of Education Technology, 2(1), 45. https://doi.org/10.23887/jet.v2i1.13808.

Sulfemi, W. B., & Mayasari, N. (2019). Peranan Model Pembelajaran Value Clarification Technique Berbantuan Media Audio Visual Untuk Meningkatkan Hasil Belajar IPS. Jurnal Pendidikan, 20(1), 53–68. https://doi.org/10.33830/jp.v20i1.235.2019.

Syauqi, K., Munadi, S., & Triyono, M. B. (2020). Students ’ perceptions toward vocational education on online learning during the COVID-19 pandemic. Internasional Journal of Evaluation and Reseacrh In Education (IJEE), 9(4). https://doi.org/10.11591/ijere.v9i4.20766.

Teng, (Mark) Feng. (2019). The effects of video caption types and advance organizers on incidental L2 collocation learning. Computers & Education, 142. https://doi.org/10.1016/j.compedu.2019.103655.

Tse, W. S., Choi, L. Y. A., & Tang, W. S. (2019). Effects of video-based flipped class instruction on subject reading motivation. British Journal of Educational Technology, 50(1), 385–398. https://doi.org/10.1111/bjet.12569.

Wang, Z., Wang, L., & Huang, H. (2020). Joint low rank embedded multiple features learning for audio–visual emotion recognition. Neurocomputing, 338. https://doi.org/10.1016/j.neucom.2020.01.017.

Wau, M. P. (2017). Pengaruh Model Problem Based Learning Terhadap Hasil Belajar Ips Pada Siswa Kelas Iv Sdi Bajawa Kecamatan Bajawa Kabupaten Ngada. Journal of Education Technology, 1(4), 239. https://doi.org/10.23887/jet.v1i4.12860.

Wiastuti, Suadnyana, & Kristiantari. (2014). Pengaruh Pembelajaran Siklus Belajar (Learning Cycle) Berbantuan Media Audio Visual Terhadap Hasil Belajar Ipa Siswa Kelas V Sd Gugus Budi Utomo. Mimbar PGSD Undiksha, 2(1). https://doi.org/10.23887/jjpgsd.v2i1.2147.

Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735.

Xu, X., & Wu, H. (2021). Audio-visual interactions enhance soundscape perception in China’s protected areas. Urban Forestry & Urban Greening, 61. https://doi.org/10.1016/j.ufug.2021.127090.

Yulando, S., Sutopo, S., & Franklin Chi, T. (2019). Electronic Module Design and Development: An Interactive Learning. American Journal of Educational Research, 7(10), 694–698. https://doi.org/10.12691/education-7-10-4.

Yulisari, S. (2013). Pengaruh Model Pembelajaran Vct Berbantuan Media Power Point Terhadap Hasil Belajar Pkn Siswa Kelas V Sd Gugus V Kecamatan Buleleng. Mimbar PGSD Undiksha, 1(1). https://doi.org/10.23887/jjpgsd.v1i1.719.

Yusuf, I., & Widyaningsih, S. W. (2020). Implementing e-learning-based virtual laboratory media to students’ metacognitive skills. International Journal of Emerging Technologies in Learning, 15(5), 63–74. https://doi.org/10.3991/ijet.v15i05.12029.

Zeptyani, & Wiarta. (2020). Pengaruh Project-Based Outdoor Learning Activity Menggunakan Media Audio Visual Terhadap Perilaku Belajar Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 8(2), 69–79. https://doi.org/10.23887/paud.v8i2.24740.




DOI: http://dx.doi.org/10.23887/jp2.v4i2.37019

Article Metrics

Abstract view : 498 times
PDF file view : 179 times

Refbacks

  • There are currently no refbacks.



Jurnal Pedagogi dan Pembelajaran indexed by:


  Akreditasi SINTA   Crossref  
Creative Commons License

Jurnal Pedagogi dan Pembelajaran is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



View My Stats