Desain dan Uji Coba Penggunaan OpticalGamification (OG) Model Serial untuk Meningkatkan Keterampilan Berpikir Kritis Mahasiswa
DOI:
https://doi.org/10.23887/jp2.v3i3.29120Abstract
Penelitian ini bertujuan untuk merancang dan menguji coba aplikasi gamifikasi model serial pada perkuliahan gelombang dan optik khususnya pada topik interferensi dan difraksi. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan desain time series. Subyek penelitian ini melibatkan 20 mahasiswa fisika (L = 6, P = 14, rerata umur 19,5 tahun) yang mengikuti perkuliahan gelombang dan optik pada salah satu universitas di kota Bandung. Data keterampilan berpikir kritis mahasiswa dikumpulkan melalui teknik tes dengan instrumen berupa 32 soal pilihan ganda dan 4 soal pilihan ganda beralasan. Produk penelitian ini dinamai aplikasi OpticalGamification (OG) model serial. Hasil analisis data menunjukkan bahwa keterampilan berpikir kritis mahasiswa mengalami peningkatan pada setiap serinya.
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