Animated Learning Video as a Supplementary Media in Teaching Recount Text
DOI:
https://doi.org/10.23887/jpbi.v10i2.48167Keywords:
media learning, Animation, Recount textAbstract
Technology is an essential factor that has a significant impact on improving aspects of human life, especially in education. Applying the Technological Pedagogical Content Knowledge (TPACK) is a must done by the teacher in this era to create a meaningful teaching and learning process. However, not all teachers can integrate their technical knowledge into the learning activity. The practical thing that can be done to apply the technological knowledge possessed by a teacher to create effective learning using technology is developing a learning media, especially in the form of an animated learning video. This study aimed to develop an animated learning video as a supplementary media in teaching recount text for grade 8 junior high school students and analyse the quality of the product. This design and development study used the modified ADDIE model, which included the analysis, design, development, and evaluation stages. The observation, interview, and questionnaire methods were used as the data collection methods of the study. The data analysis techniques used were qualitative descriptive analysis and quantitative descriptive analysis. The study indicated that based on the learning content expert test, the validation percentage result was 87,5% which was a good qualification. Meanwhile, based on the learning media expert test, the validation percentage result was 95%, an outstanding qualification. Therefore, the animated learning video is feasible to be used in the learning process. The research implication is that the animated learning video can help students grasp the material in the learning process.
References
Absari, N., Priyanto, P., & Muslikhin, M. (2020). The effectiveness of technology, pedagogy and content knowledge (TPACK) in learning. Jurnal Pendidikan Teknologi Dan Kejuruan, 26(1), 43–51. https://doi.org/10.21831/jptk.v26i1.24012.
Akmalia, R., Fajriana, F., Rohantizani, R., Nufus, H., & Wulandari, W. (2021). Development of powtoon animation learning media in improving understanding of mathematical concept. Malikussaleh Journal of Mathematics Learning (MJML), 4(2), 105. https://doi.org/10.29103/mjml.v4i2.5710.
AlAjmi, M. K. (2022). The impact of digital leadership on teachers’ technology integration during the COVID-19 pandemic in Kuwait. International Journal of Educational Research, 9. https://doi.org/10.1016/j.ijer.2022.101928.
Alannasir, W. (2016). Pengaruh Penggunaan Media Animasi Dalam Pembelajaran IPS Terhadap Motivasi Belajar Siswa Kelas IV SD Negeri Mannuruki. Journal of Educational Science and Technology, 2(2), 81–90. https://doi.org/10.26858/est.v2i2.2561.
Almusawi, H. A., Durugbo, C. M., & Bugawa, A. M. (2021). Innovation in physical education: Teachers’ perspectives on readiness for wearable technology integration. Computers & Education, 167. https://doi.org/10.1016/j.compedu.2021.104185.
Amrullah, A. R., Suryanti, S., & Suprapto, N. (2021). The development of kinemaster animation video as a media to improve science literacy in elementary schools. PENDIPA Journal of Science Education, 6(1), 151–161. https://doi.org/10.33369/pendipa.6.1.151-161.
Antika, H., Priyanto, W., & Purnamasari, I. (2019). Pengaruh Penggunaan Media Animasi Sandisko dengan Model Somatic Auditory Visualization Intellectually terhadap Hasil Belajar Tema Kebersamaan Kelas 2. Mimbar Ilmu, 24(2), 247. https://doi.org/10.23887/mi.v24i2.21288.
Apriansyah, M. R. (2020). Pengembangan Media Pembelajaran Video Berbasis Animasi Mata Kuliah Ilmu Bahan Bangunan Di Program Studi Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Jakarta. Jurnal PenSil, 9(1). https://doi.org/10.21009/jpensil.v9i1.12905.
Ariesta, W., & Olifia, R. (2019). The effectiveness of e-learning media to improve natural science learning outcomes in elementary school. Journal of Education Research and Evaluation, 3(2), 88–94. https://doi.org/10.23887/jere.v3i2.17203.
Armansyah, F., Sulton, S., & Sulthoni, S. (2019). Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi. Jurnal Kajian Teknologi Pendidikan, 2(3), 224–229. https://doi.org/10.17977/um038v2i32019p224.
Astika, R. Y., Anggoro, B. S., & Andriani, S. (2019). Pengembangan video media pembelajaran matematika dengan bantuan powtoon. Jurnal Pemikiran Dan Penelitian Pendidikan Matematika (JP3M), 2(2), 85–96. http://journal.rekarta.co.id/index.php/jp3m/article/view/214.
Astuti, R., Nisak, N., Nadlif, A., & Hajjatul, A. W. (2021). Animated video as a media for learning science in elementary school. https://doi.org/10.1088/1742-6596/1779/1/012051.
Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Kreano, Jurnal Matematika Kreatif-Inovatif, 10(1), 49–56. https://doi.org/10.15294/kreano.v10i1.18534.
Awalia, Izomi, Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Jurnal Matematika Kreatif-Inovatif, 10(1). https://doi.org/10.15294/kreano.v10i1.18534.
Ayuningsih, K. (2017). Pengaruh Video Animasi Terhadap Hasil Belajar Kognitif Pada Mata Pelajaran IPS Materi Menghargai Jasa Pahlawan di Kelas V SDN Sidokumpul Sidoarjo. JICTE (Journal of Information and Computer Technology Education), 1(1), 43. https://doi.org/10.21070/jicte.v1i1.1129.
Batubara, M. D., Zohri Hamdani, & Mark Philip Paderan. (2021). Google Classroom: A Learning Media In Increasing Students’ Motivation. Indonesian Journal of Learning Education and Counseling, 3(2), 1–12. https://doi.org/10.31960/ijolec.v3i2.893.
Burik, A. (2021). Using Technology to Help Students Set, Achieve, and Publicize Goals. Adult Literacy Education: The International Journal of Literacy, Language, and Numeracy, 3(1), 83–89. https://doi.org/10.35847/aburik.3.1.83.
Chen, Y. (2022). How to improve the quality of youth education in developing countries. Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021), 637(Icela 2021), 266–270. https://doi.org/10.2991/assehr.k.220131.048.
Christianto, D. (2019). Efforts to support and expand the use of educational technology as a means of delivering learning. International Journal of Indonesian Education and Teaching, 3(1), 128–136. https://doi.org/10.24071/ijiet.v3i1.1725.
Davies, I., & Chong, E. K. M. (2016). Current challenges for citizenship education in England. Asian Education and Development Studies, 5(1), 20–36. https://doi.org/10.1108/AEDS-05-2015-0015.
Fauziah, A. S. N., Friatin, L. Y., & Surahmat, A. (2021). Teaching media “powtoon” to assist students’ writing narrative text. Jadila: Journal of Development and Innovation in Language and Literature Education, 1(4), 416–422. https://doi.org/10.52690/jadila.v1i4.154.
Goczek, Ł., Witkowska, E., & Witkowski, B. (2021). How Does Education Quality Affect Economic Growth? Sustainability (Switzerland), 13(11), 1–22. https://doi.org/10.3390/su13116437.
Hornat, J. (2019). Democratization through education? Theory and practice of the Czech post-revolution education system and its reforms. Communist and Post-Communist Studies, 52(3). https://doi.org/10.1016/j.postcomstud.2019.08.003.
Ilmi, A. M., Sukarmin, & Sunarno, W. (2020). Development of TPACK based-physics learning media to improve HOTS and scientific attitude. Journal of Physics: Conference Series, 1440(1). https://doi.org/10.1088/1742-6596/1440/1/012049.
Jabar, S. A., & Ahmad, A. (2018). The design of multimedia interactive courseware for teaching reading to hearing impaired students. International Journal of Academic Research in Progressive Education and Development, 7(4). https://doi.org/10.6007/IJARPED/v7-i4/4849.
Kasih, F. R. (2017). Pengembangan Film Animasi dalam Pembelajaran Fisika pada Materi Kesetimbangan Benda Tegar di SMA. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 2(1), 41. https://doi.org/10.24042/tadris.v2i1.1737.
Khairunnisa, N. (2021). Penggunaan Aplikasi Videomaker Fx Dalam Pengembangan Media Pembelajaran Bahasa Indonesia. Jubindo: Jurnal Ilmu Pendidikan Bahasa Dan Sastra Indonesia, 5(3), 132–141. https://doi.org/10.32938/jbi.v5i3.871.
Laksmi, K., Yasa, K., & Mirayani, K. (2021). The use of animation video as learning media for young learner to improve efl students’ motivation in learning english. Jurnal Pendidikan Bahasa, 17(1), 42–52. https://doi.org/10.34005/lingua.v17i1.1378.
Latipah, E., Kistoro, H. C. A., & Khairunnisa, I. (2020). Scientific Attitudes in Islamic Education Learning: Relationship and the Role of Self-Efficacy and Social Support. Edukasia : Jurnal Penelitian Pendidikan Islam. https://doi.org/10.21043/edukasia.v15i1.7364.
Megawati, & Utami. (2020). English Learning with Powtoon Animation Video. Journal of Education Technology, 4(2), 110. https://doi.org/10.23887/jet.v4i2.25096.
Melda, F., Hilda Putri, D., & Hamka Air Tawar Barat, J. (2021). Development of microbiology learning animation videos for biology students at padang state university. International Journal of Progressive Sciences and Technologies (IJPSAT, 26(1), 46–53. https://doi.org/10.52155/ijpsat.v26.1.2938.
Mertasari, P. S., & Ganing, N. N. (2021). Pengembangan Media Pembelajaran Powtoon Berbasis Problem Based Learning Pada Materi Ekosistem Muatan Ipa Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 10, 288–298. https://doi.org/10.23887/jippg.v4i2.
Mishra, L., Gupta, T., & Shree, A. (2020). Online teaching-learning in higher education during lockdown period of COVID-19 pandemic. International Journal of Educational Research Open, 1(1). https://doi.org/10.1016/j.ijedro.2020.100012.
Munari, R., Hidayatulloh, F., Sakura, H., & Arga, P. (2018). Use of learning media ict-based to improve motivation and the result of learning science in solar system materials. Collase, 01(06), 382–391. https://doi.org/10.22460/collase.v1i6.2300.
Munawaroh, S. (2019). Teaching the narrative texts using animation video: raising students’ skills on reading comprehension. Utamax : Journal of Ultimate Research and Trends in Education, 1(1), 18–22. https://doi.org/10.31849/utamax.v1i1.2791.
Nasrah, N., & Elihami, E. (2021). The importance of awareness and education in muhamadiyah university of enrekang. Jurnal Edukasi Non Formal, 2(1), 120–126. https://ummaspul.e-journal.id/JENFOL/article/view/1827.
Ompi, Sompie, & Sugiarso. (2020). Video animasi interaktif 3d dampak penggunaan gadget pada anak sekolah dasar tingkat awal. Jurnal Teknik Elektro Dan Komputer, 9(2). https://doi.org/10.35793/jtek.9.2.2020.29717.
Patriani, R. P., & Kusumaningrum, I. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Android Untuk Pembelajaran Teknik Animasi 2 Dan 3 Dimensi Kelas XI Sekolah Menengah Kejuruan. Jurnal Penelitian IPTEKS, 5(2). https://doi.org/10.32528/ipteks.v5i2.3651.
Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan Media Video Animasi pada Pembelajaran Siswa Kelas IV di Sekolah Dasar. Jurnal Edutech Undiksha, 6(1), 9–19. https://doi.org/10.23887/jeu.v6i1.20257.
Pramana, M. W. A., Jampel, I. N., & Pudjawan, K. (2020). Meningkatkan Hasil Belajar Biologi Melalui E-Modul Berbasis Problem Based Learning. Jurnal Edutech Undiksha, 8(2), 17. https://doi.org/10.23887/jeu.v8i2.28921.
Pratiwi, M. S., Zulherman, Z., & Amirullah, G. (2021). The Use of the Powtoon Application in Learning Videos for Elementary School Students. Journal of Physics: Conference Series, 1783(1), 012115. https://doi.org/10.1088/1742-6596/1783/1/012115.
Pratiwi, N. P. E. Y., Pudjawan, K., & Sukmana, A. I. W. I. Y. (2018). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Proyek Pada Mata Pelajaran Bahasa Indonesia Pada Siswa Kelas V. Jurnal EDUTECH, 6(1), 123–133. https://doi.org/10.23887/jeu.v6i1.20277.
Prehanto, A., Aprily, N. M., Merliana, A., & Nurhazanah, M. (2021). Video Pembelajaran Interaktif-Animatif sebagai Media Pembelajaran IPS SD Kelas Tinggi di Masa Pandemi Covid 19. Indonesian Journal of Primary Education, 5(1), 32–38. https://doi.org/https://doi.org/10.17509/ijpe.v5i1.33696.
Purwanti, B. (2015). Pengembangan Media Video Pembelajaran Matematika dengan Model Assure. Jurnal Kebijakan Dan Pengembangan Pendidikan, 3(1), 42–47. https://doi.org/10.22219/jkpp.v3i1.2194.
Puspita, I., & Raida, S. A. (2021). Development of video stop motion graphic animation oriented steam (science, technology, engineering, arts, and mathematics) on global warming materials in junior high school. Thabiea : Journal of Natural Science Teaching, 4(2), 198. https://doi.org/10.21043/thabiea.v4i2.11895.
Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60. https://eric.ed.gov/?id=EJ1244451.
Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. Ournal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012040.
Rahayu, N. D., Zulherman, & Yatri, I. (2021). Animated Video Media Based on Adobe After Effects (AEF) Application: An Empirical Study for Elementary School Students. Journal of Physics: Conference Series, 1783(1), 012116. https://doi.org/10.1088/1742-6596/1783/1/012116.
Riwu, I. U., Laksana, D. N. L., & Dhiu, K. D. (2018). Pengembangan Bahan Ajar Elektronik Bermuatan Multimedia Pada Tema Peduli Terhadap Makhluk Hidup Untuk Siswa Sekolah Dasar Kelas Iv Di Kabupaten Ngada. Journal of Education Technology, 2(2), 56. https://doi.org/10.23887/jet.v2i2.16182.
Rofiq, A., Mahadewi, L. P. P., & Parmiti, D. P. (2019). Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Ips Terpadu. Journal of Education Technology, 3(3), 126. https://doi.org/10.23887/jet.v3i3.21732.
Rohmitawati, R. (2018). The implementation of TPACK (yechnology, pedagogy, and content knowledge) framework on indonesian online mathematics teachers training. Southeast Asian Mathematics Education Journal, 8(1), 61–68. https://doi.org/10.46517/seamej.v8i1.64.
Sanjaya, G. E. W., Yudiana, K., & Japa, I. G. N. (2021). Learning video media based on the powtoon application on solar system learning topics. International Journal of Elementary Education, 5(2), 208. https://doi.org/10.23887/ijee.v5i2.34547.
Santos, J. M., & Castro, R. D. R. (2021). Technological Pedagogical content knowledge ( TPACK ) in action : Application of learning in the classroom by pre-service teachers ( PST ). Social Sciences & Humanities Open, 3(1), 1–8. https://doi.org/10.1016/j.ssaho.2021.100110.
Sari, A. L., Nariyah, H., & Wihayati, W. (2019). Studi Fenomenologi Film Animasi Upin dan Ipin di MNC TV dalam Membentuk Perilaku Imitasi pada Anak di TK Al-Muhibbin Kecamatan Sumber Kabupaten Cirebon. Jurnal Signal, 7(1), 15–26. https://doi.org/10.33603/signal.v7i1.1915.
Sari, A. S. (2021). Animated video in teaching reading comprehension viewed from the students’ reading interest. ELE Reviews: English Language Education Reviews, 1(2), 88–98. https://doi.org/10.22515/ele-reviews.v1i2.4062.
Siddiq, Y. I., Sudarma, I. K., & Simamora, A. H. (2020). Pengembangan Animasi Dua Dimensi padaPembelajaran Tematik untuk Siswa Kelas III Sekolah Dasar. Jurnal Edutech Undiksha, 8(2), 49–63. https://doi.org/10.23887/jeu.v8i2.28928.
Soeoed, R., Rachmawaty, N., & Huzzin As’ari, M. (2018). Evaluation on the use of animated narrative video in teaching narrative text. SHS Web of Conferences, 42, 00087. https://doi.org/10.1051/shsconf/20184200087.
Sumarni, R. A., Bhakti, Y. B., Astuti, I. A. D., Sulisworo, D., & Toifur, M. (2020). The Development of Animation Videos Based Flipped Classroom Learning on Heat and Temperature Topics. Indonesian Journal of Science and Mathematics Education, 3(3), 304–315. https://doi.org/10.24042/ijsme.v3i2.7017.
Suprianti, G. A. P. (2020). Powtoon animation video: a learning media for the sixth graders. VELES Voices of English Language Education Society, 4(2), 152–162. https://doi.org/10.29408/veles.v4i2.2536.
Suryani, N., & Drajati, N. A. (2021). Development of animation video on youtube channels as an alternative learning media during the covid-19 pandemic. 23(3), 284–294. https://doi.org/10.21009/jtp.v23i3.23679.
Walangadi, H., & Pratama, W. P. (2020). Meningkatkan Pemahaman Belajar Siswa Menggunakan Media Video Animasi 2D. Aksara: Jurnal Ilmu Pendidikan Nonformal, 4(3), 201. https://doi.org/10.37905/aksara.4.3.201-208.2018.
Wang, Y., Muthu, B., & Sivaparthipan, C. B. (2021). Internet of things driven physical activity recognition system for physical education. Microprocessors and Microsystems, 81. https://doi.org/10.1016/j.micpro.2020.103723.
Widiyasanti, M., & Ayriza, Y. (2018). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1). https://doi.org/10.21831/jpk.v8i1.21489.
Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735.
Wulandari, I. G. A. A. M., Sudatha, I. G. W., & Simamora, A. H. (2020). Pengembangan Pembelajaran Blended Pada Mata Kuliah Ahara Yoga Semester II di IHDN Denpasar. Jurnal Edutech Undiksha, 8(1), 1. https://doi.org/10.23887/jeu.v8i1.26459.
Wulandari, Y., Ruhiat, Y., & Nulhakim, L. (2020). Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 8(2), 269–279. https://doi.org/10.24815/jpsi.v8i2.16835.
Yue, X. (2019). Exploring Effective Methods of Teacher Professional Development in University for 21st Century Education. International Journal for Innovation Education and Research, 7(5), 248–257. https://doi.org/10.31686/ijier.vol7.iss5.1506.
Yusnia, Y. (2019). Penggunaan Media Video Scribe Dalam Pembelajaran Literasi Sains Untuk Mahasiswa PGPAUD. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 10(1), 71–75. https://doi.org/10.17509/cd.v10i1.17436.
Zaenab, S., Chamisijatin, L., & Wahyuni, S. (2020). Strengthening character education through literacy movement at Muhammadiyah junior high schol. Journal of Community Service and Empowerment, 1(1), 54–63. https://doi.org/10.22219/jcse.v1i1.11516.
Zuhdi, A., Firman, F., & Ahmad, R. (2021). The importance of education for humans. SCHOULID: Indonesian Journal of School Counseling, 6(1), 22. https://doi.org/10.23916/08742011.
Zurqoni, Retnawati, H., Arlinwibowo, J., & Apino, E. (2018). Strategy and Implementation of Character Education in Senior High Schools and Vocational High Schools. Journal of Social Studies Education Research, 9(3), 370–397. https://doi.org/10.17499/jsser.01008.
Downloads
Published
Issue
Section
License
Copyright (c) 2022 I Gusti Ayu Agung Bintang Permatasari, Ni Made Ratminingsih, Ni Putu Astiti Pratiwi
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Jurnal Pendidikan Bahasa Inggris Undiksha agree to the following terms:- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)