Implementation of Cognitive Theory in Developing Measurement Learning Multimedia for Deaf Students

Authors

  • I Made Suarsana [SCOPUS ID: 57205351802] Universitas Pendidikan Ganesha
  • I Gde Wawan Sudatha Universitas Pendidikan Ganesha
  • Gusti Ayu Mahayukti Universitas Pendidikan Ganesha
  • I Wayan Edy Ari Suandana Universitas Pendidikan Ganesha
  • I Gusti Putu Suharta Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.23887/jpp.v54i3.38700

Keywords:

multimedia, cognitive theory, deaf, mathematics

Abstract

The implementation of cognitive theory in multimedia development for deaf students (students with visual channels only) would be re-examined for its effectiveness. This study aimed to develop mathematics-learning multimedia based on cognitive theory for deaf students on "measurement". This development study adopted the 4D (define, design, develop, disseminate) study design. This study focused on determining the media feasibility based on expert validation, practicality trials, and effectiveness in the first year. The subjects of this study were 4 experts (content expert, learning design expert, media expert, and linguist), 2 teachers, and 7 students. The media feasibility data were collected with validation sheets, questionnaires, and tests. Furthermore, the data were analyzed using descriptive statistics. Based on the results, the feasibility level based on material experts, media experts, learning design experts, and linguists were 93.3%, 96.7%, 90%, and 93.3%, so it could be said that the developed multimedia met validity criteria. Based totally on the consequences, the multimedia practicality test for teachers and students were 95% and 93% respectively so that it could be said that multimedia met the practical criteria and the average percentage of student material mastery was 80.1% with passing grade of 71.4% so it could be said that multimedia met the effective criteria. Since the multimedia met the valid, practical, and effective criteria, it could be said that multimedia is feasible for learning.

References

Anindyajati, Y. R., & Choiri, A. S. (2017). The effectiveness of using Wordwall Media to increase science-based vocabulary of students with hearing impairment. European Journal of Special Education Research, 2(2), 1–13. https://doi.org/10.5281/zenodo.236877.

Beni, K., Gita, I. N., & Suarsana, I. M. (2017). Media Pembelajaran Matematika Interaktif untuk Siswa Tunarungu: Perancangan dan Validasi. Seminar Nasional Pendidikan Teknik Informatika Senapati, 0711, 16–22. https://eproceeding.undiksha.ac.id/index.php/senapati/article/view/1144/858.

bin Abdul Samat, M. S., & Abdul Aziz, A. (2020). The Effectiveness of Multimedia Learning in Enhancing Reading Comprehension Among Indigenous Pupils. Arab World English Journal, 11(2), 290–302. https://doi.org/10.24093/awej/vol11no2.20.

Effendi, D., Hardiyana, B., & Gustiana, I. (2016). Perancangan program aplikasi pembelajaran ipa materi sistem pernapasan berbasis multimedia untuk siswa sdlb bagian b tuna rungu menggunakan object oriented approach. Simetris: Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 7(2), 605–618. https://doi.org/10.24176/simet.v7i2.773.

Fauyan, M. (2019). Developing Interactive Multimedia Through Ispring on Indonesian Language Learning with The Insights of Islamic Values in Madrasah Ibtidaiyah. Al Ibtida: Jurnal Pendidikan Guru MI, 6(2), 177. https://doi.org/10.24235/al.ibtida.snj.v6i2.4173.

Habibi, N. (2017). The Use of Flashcards in Improving Vocabulary Mastery of Students with Disability. Inklusi Journal Of Disability Studies, 121. https://doi.org/10.14421/ijds.040203.

Hasmayati, E. (2016). Model Komunikasi Orang Tua Tunarungu Yang Memiliki Anak Mendengar. Jurnal Eksistensi Pendidikan Luar Sekolah (E-Plus), 1(2). https://doi.org/10.30870/e-plus.v1i2.1163.

Hidayat, L., Gunarhadi, G., & Hidayatulloh, F. (2017). Multimedia based learning materials for deaf students. European Journal of Special Education Research, 2(3), 77–87. https://doi.org/10.46827/ejse.v0i0.575.

Hutami, P. A., Ajisuksmo, C. R. P., & Tunjungsari, H. (2014). Gambaran Kompetensi Pedagogik Guru Dalam Mengajar Siswa Tunarungu. Widya Dharma: Jurnal Kependidikan, 26(2), 161–182. https://e-journal.usd.ac.id/index.php/widyadharma/article/view/827.

Indah Septiani, A. nisa N. S., Septiani, I., Rejekiningsih, T., Triyanto, & Rusnaini. (2020). Development of interactive multimedia learning courseware to strengthen students’ character. European Journal of Educational Research, 9(3), 1267–1279. https://doi.org/10.12973/eu-jer.9.3.1267.

Jabar, S. A., & Ahmad, A. (2018). The design of multimedia interactive courseware for teaching reading to hearing impaired students. International Journal of Academic Research in Progressive Education and Development, 7(4). https://doi.org/10.6007/ijarped/v7-i4/4849.

Khamparia, A., & Pandey, B. (2017). Impact of interactive multimedia in E-learning technologies: Role of multimedia in E-learning. Enhancing Academic Research With Knowledge Management Principles, April, 199–227. https://doi.org/10.4018/978-1-5225-2489-2.ch007.

Kharisma, J. Y., & Asman, A. (2018). Pengembangan Bahan Ajar Matematika Berbasis Masalah Berorientasi pada Kemampuan Pemecahan Masalah Matematis dan Prestasi Belajar Matematika. Indonesian Journal of Mathematics Education, 1(1), 34–46. https://doi.org/10.31002/ijome.v1i1.926.

Komalasari, K., & Rahmat, R. (2019). Living Values Based Interactive Multimedia in Civic Education Learning. International Journal of Instruction, 12(1), 113–126. https://doi.org/10.29333/iji.2019.1218a.

Kowiyah, K., Mulyawati, I., & Umam, K. (2019). Conceptual Understanding and Mathematical Representation Analysis of Realistic Mathematics Education Based on Personality Types. Al-Jabar : Jurnal Pendidikan Matematika, 10(2), 201–210. https://doi.org/10.24042/ajpm.v10i2.4605.

Kusumawati, P., Sudirman, & Kusuma, P. I. (2017). the Effect of Digital Flashcard on Students ’ Vocabulary Mastery of the Fourth Grade Students At Sd Negeri 1 & 2 Paket Agung in the Academic Year 2016 / 2017. Jurnal Pendidikan Bahasa Inggris Undiksha, 5(2). https://doi.org/10.23887/jpbi.v5i2.13324.

Laili, Ganefri, & Usmeldi. (2019). Efektivitas Pengembangan E-Modul Project Based Learning pada Mata Pelajaran Instalasi Motor Listrik. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 3(3). https://doi.org/10.23887/jipp.v3i3.21840. 306-309.

Laksana, S. D. (2017). Improving The Quality Of Learning Mathematics Through Innovative Learning Media. Jurnal Pendidikan Dan Pengajaran, 50(2). https://doi.org/10.23887/jpp.v50i2.11658.

Lee, T. T., & Osman, K. (2012). Interactive Multimedia Module in the Learning of Electrochemistry: Effects on Students’ Understanding and Motivation. Procedia - Social and Behavioral Sciences, 46. https://doi.org/10.1016/j.sbspro.2012.05.295.

Liang, Y., Zheng, T., & Wang, M. (2011). English audio-visual teaching mode and its teaching environment construction - Henan Institute of Science and Technology as the example. 2011 International Conference on Multimedia Technology, 3050–3053. https://doi.org/10.1109/ICMT.2011.6001924.

Majid, M. S. Z. B. A., Ali, M. M. B. A., Rahim, A. A. B. A., & Khamis, N. Y. B. (2012). The Development of Technical English Multimedia Interactive Module to Enhance Student Centered Learning (SCL). Procedia - Social and Behavioral Sciences, 67, 345–348. https://doi.org/10.1016/j.sbspro.2012.11.337.

Malatista, B. R., & Sediyono, E. (2010). Model pembelajaran matematika untuk siswa kelas IV SDLB penyandang tunarungu dan wicara dengan metode komtal berbantuan komputer. 7(1), 219382. Jurnal Teknik Informatika Dan Sistem Informasi, 7(1). https://doi.org/10.6007/ijarped/v7-i4/4849.

Margarita, N., Harjono, N., & Airlanda, G. S. (2018). Pengembangan Multimedia Interaktif Sebagai Alat Bantu Pembelajaran Dengan Model Pbl Untuk Peningkatan Hasil Belajar Matematika. Journal for Lesson and Learning Studies, 1(3), 243–257. https://doi.org/10.23887/jlls.v1i3.15388.

Marnita, & Ernawati. (2017). The Use of Interactive Multimedia (Macromedia Flash) to Increase Creative Thinking Ability of Students in Basic Physics Subject. Jurnal Pendidikan Fisika Indonesia, 13(2), 71–78. https://doi.org/10.15294/jpfi.v13i2.10152.

Pariyatin, Y., & Ashari, Y. Z. (2014). Perancangan media pembelajaran interaktif mata pelajaran PKN untuk penyandang tunarungu berbasis multimedia (Studi Kasus di Kelas VII SMPLB Negeri Garut Kota). Jurnal Algoritma, 11(1). https://doi.org/10.33364/algoritma/v.11-1.1.

Primamukti, A. D., & Farozin, M. (2018). Utilization of interactive multimedia to improve learning interest and learning achievement of child. Jurnal Prima Edukasia, 6(2), 111–117. https://doi.org/10.21831/jpe.v6i2.19183.

Putra, I. K. A. A. J., Suarsana, I. M., & Suharta, I. G. P. (2020). Pengembangan Bahan Ajar Interaktif Materi Pecahan Untuk Siswa Smplb Tunarungu Dengan Pendekatan Multi Representasi. Jurnal Nasional Pendidikan Teknik Informatika: JANAPATI, 9(2). https://doi.org/10.23887/janapati.v9i2.23184.

Putri, N. M. L. K., Parmiti, D. P., & Sudarma, I. K. (2020). Pengembangan Video Pembelajaran dengan Bahasa Isyarat Berbasis Pendidikan Karakter pada Siswa Kelas V di SDLB-B Negeri I Buleleng Tahun Pelajaran 2017/2018. Jurnal EDUTECH Undiksha, 7(2), 81–91. https://doi.org/10.23887/jeu.v7i2.23162.

Rahmah, F. N. (2018). Problematika anak tunarungu dan cara mengatasinya. Quality, 6(1), 1–15. https://doi.org/10.21043/quality.v6i1.5744.

Riyanto, W. D., & Gunarhadi, G. (2017). The Effectiveness of Interactive Multimedia in Mathematic Learning: Utilizing Power Points for Students with Learning Disability. IJPTE : International Journal of Pedagogy and Teacher Education, 1(1), 55–63. https://doi.org/10.20961/ijpte.v1i1.8400.

Sabirin, M. (2014). Representasi dalam pembelajaran matematika. Jurnal Pendidikan Matematika UIN Antasari, 1(2), 33–44. https://doi.org/10.18592/jpm.v1i2.49.

Salim, A. (2016). Pembelajaran matematika berbasis komputer dengan metode multikomunikasi untuk siswa kelas IV SDLB-B. Jurnal Informatika, 3(1). https://doi.org/10.31294/ji.v3i1.291.

Salsidu, S. Z., Azman, M. N. A., & Pratama, H. (2018). Trend pembelajaran menggunakan multimedia interaktif dalam bidang pendidikan teknikal: Satu sorotan literatur. Sains Humanika, 10(3). https://doi.org/10.11113/sh.v10n3.600.

Setiyani, S., Fitriyani, N., & Sagita, L. (2020). Improving student’s mathematical problem solving skills through Quizizz. JRAMathEdu (Journal of Research and Advances in Mathematics Education), 5(3), 276–288. https://doi.org/10.23917/jramathedu.v5i3.10696.

Suarcita, G. P., Astawa, I. W. P., & Suarsana, I. M. (2020). Development Of Interactive Digital Teaching Materials With A Multi-Representation Approach To Round Number Materials For Vii Class Tunarungu Smplb Students. Akademika: Jurnal Teknologi Pendidikan, 9(01), 69–84. https://uia.e-journal.id/akademika/index.

Suarsana, I. M. (2021). Developing Interactive Digital Mathematics Book with Multi Representation Approach for Deaf Students. International Journal of Emerging Technologies in Learning, 16(13). https://doi.org/10.3991/ijet.v16i13.22459.

Suarsana, I. M., Mahayukti, G. A., Sudarma, I. K., & Pujawan, A. A. G. S. (2019). The Effect of Interactive Mathematics Learning Media toward Mathematical Conceptual Understanding on Probability of Hearing-impaired Students. Journal of Physics: Conference Series, 1165, 012021. https://doi.org/10.1088/1742-6596/1165/1/012021.

Suarsana, I. M., Mahayukti, G. A., Sudarma, K., & Yoga, N. B. A. (2018). Development of Interactive Mathematics Learning Media on Statistics Topic for Hearing-impaired Student I Made Suarsana a. International Research Journal of Engineering, IT & Scientific Research, 4(6), 55–66. https://doi.org/10.21744/irjeis.v4n6.377.

Suarsana, I. M., Sudatha, I. G. W., Mahayukti, G. A., & Apsari, R. A. (2021). Mathematical word problem solving abilities of hearing-impaired students. Journal of Physics: Conference Series, 1778(1), 12006. https://doi.org/10.1088/1742-6596/1778/1/012006.

Sumalasia, I. K. Y., Suarsana, I. M., & Astawa, I. W. P. (2020). Pengembangan bahan ajar interaktif multi representasi pada materi geometri kelas VII SMPLB Tunarungu. Pythagoras: Jurnal Pendidikan Matematika, 15(1). https://doi.org/10.21831/pg.v15i1.25851.

Syafrudin, T., & Sujarwo, S. (2019). Pengembangan Bahan Ajar Untuk Pembelajaran Matematika Bagi Siswa Tunarungu. Suska Journal of Mathematics Education, 5(2), 87–94. https://doi.org/10.24014/sjme.v5i2.8170.

Tamami, A., Dan, K. D.-J. P., & 2020, U. (2020). The Effectivity of 3D Interactive Multimedia to Increase the Students’ Visuospatial Abilities in Molecular. Jurnal Pendidikan Dan Pengajaran, 53(3), 307–316. https://doi.org/10.23887/jpp.v53i1.25883.

Weriyanti, W., Firman, F., Taufina, T., Taufina, T., & Zikri, A. (2020). Pengembangan Bahan Ajar Tematik Terpadu dengan Strategi Question Student Have di Sekolah Dasar. Jurnal Basicedu, 4(2), 476–483. https://doi.org/10.31004/basicedu.v4i2.374.

Winarsih, M. (2013). Kompetensi Guru Reguler di Sekolah Inklusif dalam Pembelajaran Bagi Siswa Tunarungu. Perspektif Ilmu Pendidikan, 27(2), 97–103. https://doi.org/10.21009/pip.272.3.

Yuliana, D. W., & Supraptono, E. (2016). Multimedia interaktif menyimak cerita tentang peristiwa di sekitar untuk siswa tunarungu. Didaktikum, 17(1). https://i-rpp.com/index.php/didaktikum/article/view/383.

Downloads

Published

2021-11-03

How to Cite

Suarsana, I. M., Sudatha, I. G. W., Mahayukti, G. A., Suandana, I. W. E. A., & Suharta, I. G. P. (2021). Implementation of Cognitive Theory in Developing Measurement Learning Multimedia for Deaf Students. Jurnal Pendidikan Dan Pengajaran, 54(3), 425–433. https://doi.org/10.23887/jpp.v54i3.38700