Dictor Caksanta: Membentuk Karakter Siswa dengan Dongeng Digital Berbasis Cerita Rakyat Indonesia
DOI:
https://doi.org/10.23887/mi.v27i2.48735Keywords:
Character, Folklore, Culture, StorytellingAbstract
Dampak negatif pembelajaran online salah satunya adalah membuat siswa tidak jujur dalam mengerjakan tugas dan mengumpulkan tugas tidak tepat waktu membuat guru sangat sulit untuk memberikan penilaian. Hal ini menunjukan adanya bibit-bibit karakter yang tidak baik mulai tumbuh pada diri siswa. Penelitian ini bertujuan untuk menciptakan multimedia Dictor Caksanta untuk membentuk karakter siswa. Penelitian ini merupakan penelitian research and development dengan menggunakan model ADDIE. Subjek uji coba dalam penelitian ini adalah siswa kelas IV Sekolah Dasar. Instrumen yang digunakan adalah pedoman wawancara, pedoman dokumentasi, lembar studi dokumen, angket, dan lembar rating scale. Data dianalisis menggunakan teknik analisis kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa tingkat validitas isi produk mendapatkan hasil 0,9 dengan kriteria (sangat tinggi). Respon guru adalah 100% dengan kriteria (sangat tinggi). Respon siswa mendapatkan hasil rata-rata 88% dengan kriteria (baik). Hasil analisis efektivitas memperoleh hasil 0,000<0,05 (signifikan), sehingga multimedia Dictor Caksanta layak dan efektif digunakan untuk membentuk karakter siswa. Implikasi penelitian ini adalah Dictor Caksanta dikemas dalam bentuk folder dan link, sehingga guru dapat membagikan video dengan mudah kepada guru lainnya.
References
Abdi, G. P. (2020). Peranan Pembelajaran Sejarah Untuk Pembentukan Karakter Siswa SD. Jurnal Pendidikan Tambusai, 4(1), 209–215. https://doi.org/10.31004/jptam.v4i1.445.
Adi, W. A., Relmasita, S. C., & Hardini, A. T. (2020). Pengembangan Media Animasi Untuk Pembelajaran Matematika Materi Bangun Datar. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(1), 81. https://doi.org/10.23887/jppp.v4i1.24778. DOI: https://doi.org/10.23887/jppp.v4i1.24778
Ahmadi, R., & Mohamadi, Z. (2017). The Effect of Storytelling through Puppets on Speaking Fluency and Motivation of pre- intermediate Iranian English as Foreign language learners. Teaching English Language Studies, 5(4), 65–102.
Aisyah, E. N. (2018). Internalisasi Nilai Karakter Nasionalisme melalui Dongeng dan Tari (DORI) bagi Anak Usia Dini. Golden Age: Jurnal Pendidikan Anak Usia Dini, 2(2), 26–34. https://doi.org/10.29313/ga.v2i2.4293. DOI: https://doi.org/10.29313/ga.v2i2.4293
Ambarita, J. (2020). Multimedia Interaktif Berbasis Karakter Di Masa Pandemi Covid 19. Prosiding Snitt Poltekba, 370–380. https://jurnal.poltekba.ac.id/index.php/prosiding/article/view/1045/649.
Anandani, M. A. D., & Tegeh, I. M. (2018). Pengembangan Multimedia Pembelajaran Berorientasi Pendidikan Karakter di SD Negeri 2 Banjar Bali. Jurnal Edutech Undiksha, 6(1), 99–109. https://doi.org/10.23887/jeu.v6i1.20274.
Andayani, T., Puspitawati, P., & Juliarti, J. (2017). Upaya Menebarkan Nilai-Nilai Kebaikan melalui Pelatihan Mendongeng bagi Siswa/I Sekolah Dasar di Kecamatan Percut Sei Tuan. Anthropos: Jurnal Antropologi Sosial Dan Budaya (Journal of Social and Cultural Anthropology), 3(2), 61. https://doi.org/10.24114/antro.v3i2.8303. DOI: https://doi.org/10.24114/antro.v3i2.8303
Aulia, E. R. N., & Dewi, D. A. (2021). Pentingnya Pendidikan Karakter Pada Anak SD sebagai Bentuk Implementasi Pkn. Edukasi Tematik: Jurnal Pendidikan Guru Sekolah Dasar, 2(1), 43–53. http://ejurnal.unisap.ac.id/index.php/edukasitematik/article/view/90.
Budoya, C. M., Kissake, M. M., & Mtebe, J. S. (2019). Instructional design enabled Agile Method using ADDIE Model and Feature Driven Development method Christian Misobi Budoya , Mussa M . Kissake and Joel S . Mtebe. International Journal of Education and Development Using Information and Communication Technology, 15(1), 35–54. https://www.learntechlib.org/p/209737/%0Ahttps://www.learntechlib.org/p/209737/article_209737.pdf.
Bustanil S, M., Asrowi, & Adianto, D. T. (2019). Pengembangan Media Pembelajaran Interaktif Berbasis Video Tutorial Di Sekolah Menengah Kejuruan. JTP - Jurnal Teknologi Pendidikan, 21(2), 119–134. https://doi.org/10.21009/jtp.v21i2.11568. DOI: https://doi.org/10.21009/jtp.v21i2.11568
Fathinnaufal, M., & Hidayati, D. (2020). The Implementation of Character Education In Elementary School. Journal of Educational Management and Leadership, 1(2), 31–38. https://doi.org/10.33369/jeml.1.2.31-38. DOI: https://doi.org/10.33369/jeml.v1i2.11687
Fitria, A. (2018). Penggunaan Media Audio Visual dalam Pembelajaran Anak Usia Dini. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 5(2). https://doi.org/10.17509/cd.v5i2.10498. DOI: https://doi.org/10.17509/cd.v5i2.10498
Flynn, E. E. (2022). Enacting relationships through dialogic storytelling. Linguistics and Education, 71, 101075. https://doi.org/10.1016/j.linged.2022.101075. DOI: https://doi.org/10.1016/j.linged.2022.101075
Hakim, A. R., & Windayana, H. (2016). Pengaruh Penggunaan Multimedia Interaktif Dalam Pembelajaran Matematika Untuk Meningkatkan Hasil Belajar Siswa SD. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 4(2). https://doi.org/10.17509/eh.v4i2.2827. DOI: https://doi.org/10.17509/eh.v4i2.2827
Hamdi, S., Suganda, I. A., & Hayati, N. (2018). Developing higher-order thinking skill (HOTS) test instrument using Lombok local cultures as contexts for junior secondary school mathematics. Research and Evaluation in Education, 4(2), 126–135. https://doi.org/10.21831/reid.v4i2.22089. DOI: https://doi.org/10.21831/reid.v4i2.22089
Harahap, R. A. S. (2019). Membangun Kecerdasan Anak Melalui Dongeng Rani Astria Silvera Harahap. Generasi Emas, 2(1), 59. https://doi.org/10.25299/ge.2019.vol2(1).3302. DOI: https://doi.org/10.25299/ge.2019.vol2(1).3302
Heck, E., & Tsai, M. (2022). Sharing therapeutic experiences of place: Co-creative digital storytelling as a way to explore connection to place. Emotion, Space and Society, 43, 100879. https://doi.org/10.1016/j.emospa.2022.100879. DOI: https://doi.org/10.1016/j.emospa.2022.100879
Hendriana, E. C., & Jacobus, A. (2017). Implementasi Pendidikan Karakter Di Sekolah Melalui Keteladanan Dan Pembiasaan. JPDI (Jurnal Pendidikan Dasar Indonesia), 1(2), 25. https://doi.org/10.26737/jpdi.v1i2.262. DOI: https://doi.org/10.26737/jpdi.v1i2.262
Henniarti. (2017). Pengembangan Multimedia Untuk Materi Pendidikan Karakter Disiplin.
Hong, J.-C., Lee, Y.-F., & Ye, J.-H. (2021). Procrastination predicts online self-regulated learning and online learning ineffectiveness during the coronavirus lockdown. Personality and Individual Differences, 174, 110673. https://doi.org/10.1016/j.paid.2021.110673. DOI: https://doi.org/10.1016/j.paid.2021.110673
Istiqomah, S. S. (2021). The formation of student character education during distance learning. ETUDE: Journal of Educational Research, 1(3), 87–95. https://www.alejournal.com/index.php/etude/article/view/32. DOI: https://doi.org/10.56724/etude.v1i3.32
Kaeng, S., Sumual, S. D. M., & Tuerah, R. M. S. (2022). Character Education at Tomohon Music Studio Education and Skills Institution (LPK): Overview of Character Education Dimensions From Doni Koesoema Albertus. Technium Social Sciences Journal, 32, 145–156. https://doi.org/10.47577/tssj.v32i1.6591. DOI: https://doi.org/10.47577/tssj.v32i1.6591
Khusniati, M. (2012). Pendidikan karakter melalui pembelajaran IPA. Jurnal Pendidikan IPA Indonesia, 1(2), 204–210. https://doi.org/10.15294/jpii.v1i2.2140.
Kusuma, Heny, W., & Pratiwi, C. P. (2019). Media Komik Pada Materi Cerita Dongeng Untuk Keterampilan Membaca Siswa Kelas III. 7(1). DOI: https://doi.org/10.24269/dpp.v7i1.1145
Laksana, S. D. (2021). Pentingnya Pendidikan Karakter Dalam Menghadapi Teknologi Pendidikan Abad 21. Jurnal Teknologi Pembelajaran, 1(01), 14–22. https://doi.org/10.25217/jtep.v1i01.1289. DOI: https://doi.org/10.25217/jtep.v1i01.1289
Lauc, T., Jagodić, G. K., & Bistrović, J. (2020). Effects of Multimedia Instructional Message on Motivation and Academic Performance of Elementary School Students in Croatia. International Journal of Instruction, 13(4), 491–508. https://doi.org/10.29333/iji.2020.13431a. DOI: https://doi.org/10.29333/iji.2020.13431a
Layona, R., Yulianto, B., & Tunardi, Y. (2017). Authoring Tool for Interactive Video Content for Learning Programming. Procedia Computer Science, 116, 37–44. https://doi.org/10.1016/j.procs.2017.10.006. DOI: https://doi.org/10.1016/j.procs.2017.10.006
Maghfiroh, Suarjana, I. M., & Astawan, I. G. (2020). Pengembangan Media Video Wayang Kreasi Untuk Mendukung Pembelajaran Storytelling Anak Kelompok B Tk Kristen Harapan Denpasar. Indonesian Journal of Instruction, 1(2), 66–75. https://ejournal.undiksha.ac.id/index.php/IJI/article/view/30714. DOI: https://doi.org/10.23887/iji.v1i2.30714
Maulidiyah, F. N. (2020). Media Pembelajaran Multimedia Interaktif Untuk Anak Tunagrahita Ringan. Jurnal Pendidikan, 29(2). https://doi.org/10.32585/jp.v29i2.647. DOI: https://doi.org/10.32585/jp.v29i2.647
Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers and Education, 140, 103603. https://doi.org/10.1016/j.compedu.2019.103603. DOI: https://doi.org/10.1016/j.compedu.2019.103603
Minatul Azmi, M. P. (2019). Metode Storytelling Sebagai Solusi Pembelajaran Maharah Kalam di PKPBA UIN Malang. Sastra Arab, 69–86. http://prosiding.arab-um.com/index.php/semnasbama/article/viewFile/448/414.
Munawaroh, H., Widiyani, A. Y. E., & Muntaqo, R. (2020). Pengembangan Multimedia Interaktif Tema Alam Semesta pada Anak Usia 4-6 Tahun. Jurnal Obsesi, 5(2), 1164 – 1172. https://doi.org/10.31004/obsesi.v5i2.619. DOI: https://doi.org/10.31004/obsesi.v5i2.619
Nadhif, M. (2019). Pengembangan Multimedia Dalam Pembelajaran Kosakata Bahasa Inggris Di SD. Cordova Journal : Language and Culture Studies, 9(1), 52–71. https://doi.org/10.20414/cordova.v9i1.1776. DOI: https://doi.org/10.20414/cordova.v9i1.1776
Nainggolan, M. M., & Naibaho, L. (2022). The Integration of Kohlberg Moral Development Theory with Education Character. Technium Social Sciences Journal, 31, 203–212. https://doi.org/10.47577/tssj.v31i1.6417. DOI: https://doi.org/10.47577/tssj.v31i1.6417
Nisa, I. N., Andalas, E. F., Mambang, P., Keloyang, M., Mula, A., Kelayang, N., Limboto, D., Botu, M., Lei, L., Mula, A., & Patuddu, T. (2021). Motif “ Jaka Tarub ” dan objektivitas perempuan dalam cerita rakyat nusantara ( The motives of " Jaka Tarub " and the objectivity of women in the folklores of the archipelago ) maka langsung tercetus bahwa itu adalah cerita Jaka Tarub yang berasal dari da. 7(2), 438–462. https://doi.org/10.22219/kembara.v7i2.17984. DOI: https://doi.org/10.22219/kembara.v7i2.17984
Nugraheni, N. K. (2017). Multimedia pembelajaran digital untuk meningkatkan antusiasme siswa dalam belajar. Prosiding HIPKIN Jateng, 1(1), 31–38.
Nur Jannah, I. (2020). Efektivitas Penggunaan Multimedia dalam Pembelajaran IPA di SD. Jurnal Ilmiah Sekolah Dasar, 4(1), 54. https://doi.org/10.23887/jisd.v4i1.24135. DOI: https://doi.org/10.23887/jisd.v4i1.24135
Nurcahyani, D. (2010). Pengaruh Kegiatan Storytelling Terhadap Pertumbuhan Minat Baca Siswa di TK Bangun 1 Getas Kec. Pabelan Kab. Semarang. 85.
Parmin, P., Junaedi, I., Purwantoyo, E., Mubarak, I., Toni, M., & Fitriani, F. (2020). Character Index of Mathematics and Science Student Teachers in Online Learning. JPI (Jurnal Pendidikan Indonesia), 9(3), 381. https://doi.org/10.23887/jpi-undiksha.v9i3.26418. DOI: https://doi.org/10.23887/jpi-undiksha.v9i3.26418
Patmawati, S. (2018). Penerapan Pendidikan Karakter Disiplin Dan Tanggung Jawab Siswa Di Sd Negeri No. 13/1 Muara Bulian. Pendidikan, 1(13), 1–16.
Prasetyo, G., Hidayatullah, M. F., Akhyar, M., Wiranto, & Perdana, R. (2020). Strengthening Students’ Character Through Multimedia Learning in Primary Schools Education: Systematic Literature Reviews. Humanities & Social Sciences Reviews, 8(3), 268–277. https://doi.org/10.18510/hssr.2020.8328. DOI: https://doi.org/10.18510/hssr.2020.8328
Prastika, L. R., Hikmat, D., Si, M., & Waslaluddin, D. (2015). Pengaruh Penggunaan Multimedia Interaktif Berbasis Komputer Model Instructional Games terhadap Peningkatan Prestasi Belajar Siswa pada Mata Pelajaran Fisika. 2015(Snips), 397–400.
Psomadaki, O. I., Dimoulas, C. A., Kalliris, G. M., & Paschalidis, G. (2019). Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki. Journal of Cultural Heritage, 36, 12–22. https://doi.org/10.1016/j.culher.2018.07.016. DOI: https://doi.org/10.1016/j.culher.2018.07.016
Purnamasari, Y. M., & Wuryandani, W. (2019). Media Pembelajaran Big Book Berbasis Cerita Rakyat untuk Meningkatkan Karakter Toleransi pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 90. https://doi.org/10.31004/obsesi.v4i1.273. DOI: https://doi.org/10.31004/obsesi.v4i1.273
Puspita Ayu, D., & Khaerunnisa. (2019). Penerapan Model Pembelajaran Artikulasi Berbantuan Kahoot Dalam Meningkatkan Keterampilan Menyimak Cerita Rakyat (Hikayat) Kelas X. Jurnal Fascho: Kajian Pendidikan Dan Sosial Kemasyarakatan, 10(2), 1–6. https://journal.stkipm-bogor.ac.id/index.php/fascho/article/view/62.
Rahayu, R., Iskandar, S., & Abidin, Y. (2022). Inovasi Pembelajaran Abad 21 dan Penerapannya di Indonesia. Jurnal Basicedu, 6(2), 2099–2104. https://doi.org/10.31004/basicedu.v6i2.2082. DOI: https://doi.org/10.31004/basicedu.v6i2.2082
Rahmah, S. A., Komariah, S., & K, S. N. (2021). Facing Online Learning Problems Through Character Building, a Teacher Strategy. Pedagogik: Jurnal Pendidikan, 8(1), 123–155. https://doi.org/10.33650/pjp.v8i1.2168. DOI: https://doi.org/10.33650/pjp.v8i1.2168
Ramdhani, S., Yuliastri, N. A., Sari, S. D., & Hasriah, S. (2019). Penanaman Nilai-Nilai Karakter melalui Kegiatan Storytelling dengan Menggunakan Cerita Rakyat Sasak pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(1), 153. https://doi.org/10.31004/obsesi.v3i1.108. DOI: https://doi.org/10.31004/obsesi.v3i1.108
Ratnawati, N. (2019). Nilai Budaya dalam Cerita Rakyat Toraja. MABASAN, 3(2), 48–65. https://doi.org/10.26499/mab.v3i2.112. DOI: https://doi.org/10.26499/mab.v3i2.112
Rosidah, C. T., & Susi, H. R. (2017). Mendongeng Sebagai Media Menumbuhkan Karakter dan Nilai Budaya Bangsa pada Siswa Sekolah Dasar. Jurnal Pigur, 01(01), 41–50. https://pigur.ejournal.unri.ac.id/index.php/pigur/article/view/5411.
Sabani, F. (2019). Perkembangan Anak - Anak Selama Masa Sekolah Dasar (6 - 7 Tahun). Didakta: Jurnal Kependidikan, 8(2), 89–100. https://jurnaldidaktika.org/contents/article/view/71.
Saputri, D. Y., Rukayah, & Indriayu, M. (2018). Need Assessment of Interactive Multimedia Based on Game in Elementary School: A Challenge into Learning in 21st Century. International Journal of Educational Research Review, 3(3), 1–8. https://doi.org/10.24331/ijere.411329. DOI: https://doi.org/10.24331/ijere.411329
Setiawan, M., Lumenta Arie S.M, & Tulenan Virginia. (2017). Aplikasi Pembelajaran Interaktif Berbasis Multimedia Untuk Sekolah Dasar. Jurnal Teknik Elektro Dan Komputer, 6(4), 4–5.
Studi, P., Guru, P., Anak, P., Dini, U., Pendidikan, J., Dan, P., Dasar, S., Pendidikan, F. I., & Yogyakarta, U. N. (2015). Aplikasi Pembelajaran Interaktif Berbasis Multimedia Untuk Sekolah Dasar. Lovandri Dwanda Putra, 5(1). https://doi.org/10.12928/jpsd.v5i2.12583.
Sugiarti, R., Erlangga, E., Suhariadi, F., Winta, M. V. I., & Pribadi, A. S. (2022). The influence of parenting on building character in adolescents. Heliyon, 8, 1–7. https://doi.org/10.1016/j.heliyon.2022.e09349. DOI: https://doi.org/10.1016/j.heliyon.2022.e09349
Sumayana, Y. (2017). Pembelajaran Sastra Di Sekolah Dasar Berbasis Kearifan Lokal (Cerita Rakyat). Mimbar Sekolah Dasar, 4(1), 21–28. https://doi.org/10.23819/mimbar-sd.v4i1.5050. DOI: https://doi.org/10.53400/mimbar-sd.v4i1.5050
Suwiwa, I. G., Santyasa, I. W., & Kirna, I. M. (2014). Development of Interactive Multimedia Learning in Pencak Silat Theory and Practice Courses. E-Journal Program Pascasarjana Universitas Pendidikan Ganesha, 4.
Tutkun, E., Gorgut, I., & Erdemir, I. (2017). Physical Education Teachers’ Views about Character Education. International Education Studies, 10(11), 86. https://doi.org/10.5539/ies.v10n11p86. DOI: https://doi.org/10.5539/ies.v10n11p86
Umri, C. A., & Syah, E. F. (2021). Nilai-Nilai Budaya Dalam Cerita Rakyat Baturaden Pada Masyarakat Banyumas Sebagai Alternatif Bahan Ajar Sastra Di Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 4(2), 93–100. https://doi.org/10.37150/perseda.v4i2.1261. DOI: https://doi.org/10.37150/perseda.v4i2.1261
Utami, T. S. D., Suandito, B., Triwidayati, K. R., & Sukarman, S. (2018). Pembelajaran Asyik Dan Menyenangkan Melalui Mendongeng Di Sd Iba Palembang. Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan, 1(2). https://doi.org/10.31851/dedikasi.v1i2.2261. DOI: https://doi.org/10.31851/dedikasi.v1i2.2261
Widiastuti, A., & Wangid, N. (2015). Pengembangan Multimedia Lectora Pada Pembelajaran Tematikintegratif Berbasis Character Building Bagi Siswa Kelas Iv Sd. Jurnal Pendidikan Karakter, 0(2), 29–247. https://doi.org/10.21831/jpk.v0i2.8626.
Wijoyo, A. (2018). Pengaruh Hasil Belajar Siswa dengan Menggunakan Multi Media Pembelajaran Interaktif untuk Sekolah Menengah Pertama dan Sekolah Menengah Atas. Jurnal Informatika Universitas Pamulang, 3(1), 46. https://doi.org/10.32493/informatika.v3i1.1519. DOI: https://doi.org/10.32493/informatika.v3i1.1519
Yansyah, Y., Hamidah, J., & Ariani, L. (2021). Pengembangan Big Book Storytelling Dwibahasa untuk Meningkatkan Literasi Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(3), 1449–1460. https://doi.org/10.31004/obsesi.v6i3.1779. DOI: https://doi.org/10.31004/obsesi.v6i3.1779
Yeh, H. C., & Tseng, S. S. (2019). Using the ADDIE model to nurture the development of teachers’ CALL professional knowledge. Educational Technology and Society, 22(3), 88–100. https://www.jstor.org/stable/26896712.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Luh Putu Setya Maharani, Ni Wayan Rati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.