Learning Ecosystems with Educational Monopoly Media

Authors

  • Ni Putu Martika Kusumayanti Universitas Pendidikan Ganesha
  • Gede Wira Bayu Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.23887/ijee.v5i2.34629

Keywords:

media, educational monopoly, ecosystem

Abstract

Lack of availability of learning media on ecosystem topics which results in the learning process being less effective. This study aims to describe the prototype of the development of educational monopoly learning media and to produce educational monopoly learning media whose validity has been tested. This type of research is a development research using the ADDIE model which consists of five stages, namely analyze, design, development, implementation, and evaluation. The trial subjects in this study consisted of 2 material experts, 2 media and design experts, 2 practitioners, 3 students for individual trials and 6 students for small group trials. This research data collection method using a questionnaire method with the distribution of a 4 scale rating scale instrument. The data obtained from the assessment results were analyzed using the Mean formula to obtain an average score. The average score of material experts, media experts, design experts, practitioners, individual trials, and small group trials respectively was 3,79, 3,86, 3,78, 3,70, 3,80 with very good qualifications. So that the overall validity of the educational monopoly learning media is in the range of 3.25 <x <4.00 with very good qualifications. Based on this analysis, the educational monopoly learning media on the science content of the ecosystem topic is suitable for use in learning.

Author Biographies

Ni Putu Martika Kusumayanti, Universitas Pendidikan Ganesha

PGSD

Gede Wira Bayu, Universitas Pendidikan Ganesha

PGSD

References

Agung, A. A. G. (2014). Metodologi Penelitian Pendidikan. Aditya Media Publishing.

Andreani, W., & Ying, Y. (2019). “PowPow” interactive game in supporting English vocabulary learning for elementary students. International Journal of Elementary Education, 157, 473–478. https://doi.org/10.1016/j.procs.2019.09.005.

Asyhari, A., & Silvia, H. (2016). Pengembangan Media Pembelajaran Berupa Buletin dalam Bentuk Buku Saku untuk Pembelajran IPA Terpadu. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 5(1), 1–13. https://doi.org/10.24042/jpifalbiruni.v5i1.100.

Candiasa, I. M. (2011). Pengujian Instrumen Penelitian Disertai Aplikasi ITEMAN dan BIGSTEPS. Undiksha Perss.

Chayani, A. D., & Rachmadyanti, P. (2020). Pengembangan Media Permainan Jenga Keragaman Budaya Materi Keragaman Suku Bangsa dan Budaya untuk Kelas IV SD. Jurnal Pendidikan Guru Sekolah Dasar, 08, 302–312.

Fitriani, I., Fitriyah, C. Z., & Hutama, F. S. (2019). Pengembangan Media Pembelajaran “Monopoli Keberagaman” Tema Indahnya Keragaman di Negeriku untuk Peserta Didik Kelas IV. Jurnal Profesi Keguruan, 5(1), 76–82.

Halford, G. S. (2017). Cognitive developmental theories. The Curated Reference Collection in Neuroscience and Biobehavioral Psychology, 1(1), 298–308. https://doi.org/10.1016/B978-0-12-809324-5.05787-4.

Huang, S. Y., Kuo, Y. H., & Chen, H. C. (2020). Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability. Thinking Skills and Creativity, 37(129), 100681. https://doi.org/10.1016/j.tsc.2020.100681.

Junge, K., Schmerse, D., Lankes, E., & Carstensen, C. H. (2021). Early Childhood Research Quarterly How the home learning environment contributes to children ’ s early science knowledge — Associations with parental characteristics and science-related activities. Early Childhood Research Quarterly, 56, 294–305. https://doi.org/10.1016/j.ecresq.2021.04.004.

Juwantara, R. A. (2019). Analisis Teori Perkembangan Kognitif Piaget pada Tahap Anak Usia Operasional Konkret 7-12 Tahun dalam Pembelajaran Matematika. Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah, 9(1), 27. https://doi.org/10.18592/aladzkapgmi.v9i1.3011.

Karisma, I. K. E., Margunayasa, I. G., & Prasasti, P. A. T. (2020). Pengembangan Media Pop-Up Book pada Topik Perkembangbiakan Tumbuhan dan Hewan Kelas VI Sekolah Dasar. Jurnal Ilmiah Sekolah Dasar, 4(2), 121. https://doi.org/10.23887/jisd.v4i2.24458.

Khasanah, I. N., Parmiti, D. P., Gde, I., Sudatha, W., & Pendidikan, J. T. (2018). Pengembangan Media Monopoli Dengan Model Hannafin Dan Peck Mata Pelajaran Ips Di Sd Mutiara Singaraja. Jurnal Jurusan Teknologi Pendidikan, 9(2), 205–214. https://doi.org/http://dx.doi.org/10.23887/jeu.v6i2.20292.

Koyan, I. W. (2012). Statistik Teknik Analisis Data Kualitatif. Universitas Pendidikan Ganesha.

Mahesti, G., & Koeswanti, H. D. (2021). Pengembangan Media Pembelajaran Permainan Monopoli Asean untuk Meningkatkan Hasil Belajar Tema 1 Selamatkan Makhluk Hidup Pada Siswa Kelas 6 Sekolah Dasar. Mimbar PGSD Undiksha, 9(1), 30–39. https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v9i1.33586.

McFeetors, P. J., & Palfy, K. (2018). Educative experiences in a games context: Supporting emerging reasoning in elementary school mathematics. Journal of Mathematical Behavior, 50(May 2017), 103–125. https://doi.org/10.1016/j.jmathb.2018.02.003.

Nurfitriana, M. A., & Nugraha, J. (2019). Pengembangan Permainan Monopoli Berbasis CAI Sebagai Media Pembelajaran pada Kompetensi Dasar Menganalisis Jabatan, Tugas dan Uraian Pekerjaan Kelas X MP 1 SMKN 2 Duduran Sidoarjo. Jurnal Pendidikan Administrasi Perkantoran, 07(4), 51–58.

Nurjanah, S., & Sumarmi. (2020). Pengembangan Media Pembelajaran Teka-Teki Silang (Tts) Pada Pembelajaran Tematik Tema Cita-Citaku Kelas Iv Di Mi Al Busyro. PREMIERE : Journal of Islamic Elementary Education, 2(1), 31–42. https://doi.org/10.51675/jp.v2i1.85.

Peranti, P., Purwanto, A., & Risdianto, E. (2019). Pengembangan Media Pembelajaran Permainan Mofin (Monopoli Fisika Sains) Pada Siswa Sma Kelas X. Jurnal Kumparan Fisika, 2(1), 41–48. https://doi.org/10.33369/jkf.2.1.41-48.

Pradana, M. R. S. (2018). Pengembangan Media Monopoli Tema Indahnya Keberagaman untuk Meningkatkan Hasil Belajar Siswa Kelas IV di SD 1 Patalan. 7(5), 500–511.

Prayogo, B. adi, Trimurtini, & Sukarjo. (2017). Permainan Monopoli Sebagai Media pembelajaran Matematika. 6(4), 228–234.

Putra, I. G. A. S., & Putra, D. K. N. S. (2021). Komik Pendidikan Berorientasi Children Learning in Science Pada Muatan IPA di Sekolah Dasar. Jurnal Pedagogi Dan Pembelajaran, 4(1), 81–89. https://doi.org/http://dx.doi.org/10.23887/jp2.v4i1.32434.

Rasvani, N. L. A., & Wulandari, I. G. A. (2021). Pengembangan Media Pembelajaran Aplikasi MaCa ( Materi Pecahan ) Berorientasi Teori Belajar Ausubel Muatan Matematika. Mimbar PGSD Undiksha, 9(1), 74–81. https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v9i1.32032.

Ruipérez-Valiente, J. A., & Kim, Y. J. (2020). Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment. Computers and Education, 159(August). https://doi.org/10.1016/j.compedu.2020.104008.

Sakiyah, E., & Sunarti, V. (2020). The Relationship Between Learning Strategy for Office Aplication With Learning Succes at LKP Widyaloka Bukittinggi. SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS), 8(4), 477. https://doi.org/10.24036/spektrumpls.v8i4.110086.

Sentarik, K., & Kusmariyatni, N. (2020). Media Pop-Up Book pada Topik Sistem Tata Surya Kelas VI Sekolah Dasar. Jurnal Ilmiah Sekolah Dasar, 4(2), 197. https://doi.org/10.23887/jisd.v4i2.25135.

Septiani, N. W. W., & Astawan, I. G. (2020). Pengaruh Model Pembelajaran TPS Berbasis Lingkungan Terhadap Sikap Peduli Lingkungan Dan Kompetensi IPA. International Journal of Elementary Education, 4(1), 44. https://doi.org/10.23887/ijee.v4i1.24332.

Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. PT Remaja Rosdakarya.

Trianawati, I. G. A. K., Ardana, I. K., & Abadi, I. B. G. S. (2020). Pengaruh Model Discovery Learning Berbantuan Media Audio Visual Terhadap Kompetensi Pengetahuan IPA. International Journal of Elementary Education, 4(3), 398. https://doi.org/10.23887/jppp.v4i3.27428.

Ulfa, K., & Rozalina, L. (2019). Pengembangan Media Pembelajaran Monopoli Pada Materi Sistem Pencernaan Di Smp. Bioilmi: Jurnal Pendidikan, 5(1), 10–22. https://doi.org/10.19109/bioilmi.v5i1.3753.

Utami, I. K., & Abdulah, M. H. (2020). Pengembangan Media Ular Tangga dalam Pembelajaran Tema Daerah Tempat Tinggalku Peserta Didik Kelas IV Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 8(3), 581–590.

Viana Sari, D., & Kusmariyatni, N. (2020). The Validity of the Pop-Up Book Media on Puberty Topics for Sixth Grade Elementary School. International Journal of Elementary Education, 4(2), 179. https://doi.org/10.23887/ijee.v4i2.25295.

Downloads

Published

2021-06-03

How to Cite

Kusumayanti, N. P. M., & Bayu, G. W. (2021). Learning Ecosystems with Educational Monopoly Media. International Journal of Elementary Education, 5(2), 248–255. https://doi.org/10.23887/ijee.v5i2.34629

Issue

Section

Article