Cik Upik Application as Learning Media to Identify and Describe the Hikayat Values
DOI:
https://doi.org/10.23887/jet.v7i2.57254Kata Kunci:
Learning media, Folklores Application, Hikayat ValuesAbstrak
The basic competence of students to be able to describe the values and content of hikayat or folklore, which is one of the achievement targets for learning literature in high school cannot be grasped optimally without the support of appropriate learning media. Therefore, the main objective of this research is to develop learning media in the form of an application that can be used to explore and describe the values included in the Cik Upik folklore, which is a form of Malay oral literature. In doing so, research and development model of ADDIE (Analysis-Development-Design-Implementation-Evaluation) is carried out by involving subject matter experts in Indonesian language and folklores and media experts as validators for instrument and product development. In addition, an Indonesian teacher and 10 class X students at a high school participated as research subjects. In the needs analysis stage, a questionnaire was used to explore the needs of teachers and students, which were used as a consideration in designing and developing learning media. The results of the validation of material experts and media experts as well as the responses of teachers and students show that the learning media applications developed in this study were declared valid with very good qualifications. This implied that the learning media application developed in this research and development is very feasible to be used as a learning medium to describe the values included in folklore.
Referensi
Aeni, W. A., & Yusupa, A. (2018). Model Media Pembelajaran E-Komik Untuk Sma. Jurnal Kwangsan, 6(1), 1. https://doi.org/10.31800/jtpk.v6n1.p1--12.
Akanbi, T. A. (2018). The moral value of Yorùbá moonlight tales. Open Journal of Modern Linguistics, 4(04), 481–486. https://doi.org/10.4236/ojml.2014.44040.
Ali, S. R. B., Sarudin, A. B., & Muhamad, Z. F. B. (2021). Developing a thinking strategy on understanding numeracy among students of school in hospital (sdh). Turkish Journal of Computer and Mathematics Education, 12(5), 101–112. https://doi.org/10.17762/turcomat.v12i5.802.
Andriana, E., Syachruroji, A., Alamsyah, T. P., & Sumirat, F. (2017). Natural science Big Book with Baduy local wisdom base media development for elementary school. Jurnal Pendidikan IPA Indonesia, 6(1), 76–80. https://doi.org/10.15294/jpii.v6i1.8674.
Birhan, W., Shiferaw, G., Amsalu, A., Tamiru, M., & Tiruye, H. (2021). Exploring the context of teaching character education to children in preprimary and primary schools. Social Sciences & Humanities Open, 4(1). https://doi.org/10.1016/j.ssaho.2021.100171.
Branch, R. M. (2010). Instructional design: The ADDIE approach. In Instructional Design: The ADDIE Approach. https://doi.org/10.1007/978-0-387-09506-6.
Buragohain, D., Syamril, M., & Check, A. (2018). Blending Folklore with Technology as Language Teaching and Learning Tools. Role and Impact, 1(1). http://dspace.unimap.edu.my/bitstream/handle/123456789/66514/Blending Folklore with Technology as Language Teaching and Learning Tools.pdf?sequence=1.
Çetin, E. (2018). Digital storytelling in teacher education and its effect on the digital literacy of pre-service teachers. Thinking Skills and Creativity, 39, 100760. https://doi.org/10.1016/j.tsc.2020.100760.
Dwi Saputra, A., Nurul Fauziah, F., Suwandi, S., & Artikel, S. (2022). Pemanfaatan materi ajar bahasa Indonesia bermuatan kearifan lokal di SMA Negeri 1 Karanganyar (Utilization of Indonesian language teaching materials containing local wisdom at SMA Negeri 1 Karanganyar. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, Dan Pengajarannya, 8(2), 335–348. https://doi.org/http://ejournal.umm.ac.id/index.php/kembara.
Fuad, M., Efendi, A., & Muhammad, U. A. (2020). The use of pepaccur local wisdom for Indonesian literary teaching materials. JPI (Jurnal Pendidikan Indonesia), 9(2), 213–223. https://doi.org/10.23887/jpi-undiksha.v9i2.22779.
Guo, H. (2022). A Study on the Educational Strategy of Using Folktales in Kindergarten (Vol. 264, Issue Icemaess, pp. 757–760). https://doi.org/10.2991/icemaess-18.2018.149.
Hart, P., Oliveira, G., & Pike, M. (2022). Teaching virtues through literature: learning from the ‘Narnian Virtues’ character education research. Journal of Beliefs and Values, 41(4), 474–488. https://doi.org/10.1080/13617672.2019.1689544.
Hendawi, M., & Nosair, M. R. (2022). Students’ technological awareness at the College of Education, Qatar University. Cypriot Journal of Educational Sciences, 15(4), 749–765. https://doi.org/10.18844/cjes.v15i4.5057.
Herlina, D., Adlina, A., Bachtiar, P. H., & Murti, F. N. (2022). Portraying Hikayat Learning For Senior High School In 4.0 Era. Pancaran Pendidikan, 8(1), 85–92. https://doi.org/10.25037/pancaran.v8i1.218.
Jang, M., Aavakare, M., Nikou, S., & Kim, S. (2021). The Impact of Literacy on Intention to Use Digital Technology for Learning: A Comparative Study of Korea and Finland. Telecommunications Policy, 45(7). https://doi.org/10.1016/j.telpol.2021.102154.
Johan, R. C., Cahyani, I., & Wibisono, Y. (2022). Digital Media Access: Folklore Learning For Cultivating Love. Indonesian Culture Character, 21(1), 1–9. https://doi.org/http://journal.um-surabaya.ac.id/index.php/JKM/article/view/2203.
Khaira, U., Indryani, I., & Rosyadi, A. F. (2022). The Development of an Android- Based Educational Game “ Orang Kayo Hitam. Innovative Journal of Curriculum and Educational Technology, 11(2), 65–75. https://doi.org/10.15294/IJCET.V11I2.57486.
Kusmana, S., & Nurzaman, B. (2022). Bahan Ajar Cerita Rakyat sebagai Perancah Pendidikan Karakter (Folklore Teaching Materials as a Character Education Scaffold. Indonesian Language Education and Literature, 6(2), 351. https://doi.org/10.24235/ileal.v6i2.8778.
Lee, G. L. (2022). Best practices of teaching traditional beliefs using Korean folk literature. Procedia - Social and Behavioral Sciences, 15, 417–421. https://doi.org/10.1016/j.sbspro.2011.03.114.
Martha, N. U., & Andini, N. P. (2022). Pengembangan Bahan Ajar Mata Pelajaran Bahasa Indonesia Berbasis Cerita Rakyat Kabupaten Banjarnegara. Jurnal Pedagogi Dan Pembelajaran, 5, 185–197. https://ejournal.undiksha.ac.id/index.php/JP2/article/view/46354.
Masmuzidin, M. Z., Jiang, J., & Wan, T. (2022). Learning moral values through virtual technology: The development and evaluation of Malaysian virtual folktales-Hikayat Land. Procedia - Social and Behavioral Sciences, 31(2011), 315–322. https://doi.org/10.1016/j.sbspro.2011.12.061.
Maula, N. R., & Fatmawati, L. (2022). Pengembangan Media Pembelajaran Kayaku (Kayanya Alam Negeriku) Berbasis STEM Kelas IV Sekolah Dasar. Jurnal Ilmiah Sekolah Dasar, 4(1), 97. https://doi.org/10.23887/jisd.v4i1.22351.
Maziyah, N., Rais, R., & Kiswoyo, K. (2022). Analisis Nilai Spiritual dalam Pembentukan Karakter pada Buku Cerita Rakyat Karya Wirodarsono. Indonesian Values and Character Education Journal, 2(1), 11. https://doi.org/10.23887/ivcej.v2i1.17924.
Miles, M. B., Huberman, A. M., & Saldaña, J. (1994). Qualitative Data Analysis (3th ed.). Sage.
Mphasha, L. E. (2022). Folktales reveal the cultural values of the community: A SWOT (strengths, weaknesses, opportunities, and threats) analysis. Anthropologist, 19(1), 295–302. https://doi.org/10.1080/09720073.2015.11891663.
Mulawarman, W. G., Hudiyono, Y., & Mulawarman, U. (2020). Pengembangan Bahan Ajar Interaktif ‘POST’ dalam Pembelajaran Apresiasi Puisi untuk Siswa Kelas X SMA. Development of POST Interactive Teaching Materials in Learning of Poetry, 3(1), 14–23. https://doi.org/10.30872/diglosia.v3i1.28.
Prasasti, T. I., Solin, M., & Hadi, W. (2019). The Effectiveness of Learning Media Folklore Text of North Sumatera Based on Blended Learning by 10th Grade Students of Vocational High SchoolHarapan Mekar-1 Medan. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 2(4), 480–490. https://doi.org/10.33258/birle.v2i4.548.
Qodr, T. S., Efendi, A., & Musadad, A. A. (2021). Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools. Journal of Education Technology, 5(2), 263–271. https://doi.org/10.23887/jet.v5i2.34806.
Setyawan, A., Syarifudin, A., & Akrom, R. (2021). Pengembangan Media Pembelajaran Teks Hikayat Berbasis Ispring untuk Siswa Kelas X SMA. Linguista: Jurnal Ilmiah Bahasa. Sastra Dan Pembelajaranya, 5(2), 142–159. https://doi.org/10.25273/linguista.v5i2.11428.
Sinamo, L. F., Lubis, N. A. B., Barus, E. A. T., & Sembiring, J. S. (2021). the Revitalization of Batu Parsidangan Batak Toba Folklore Into Teaching Materials in English Subject. Linguistic, English Education and Art (LEEA) Journal, 4(2), 233–239. https://doi.org/10.31539/leea.v4i2.1824.
Sone, E. M. (2021). The Folktale and Social Values in Traditional Africa. Eastern African Literary and Cultural Studies, 4(2), 142–159. https://doi.org/10.1080/23277408.2018.1485314.
Suhardi, S., Candra, M., & Zaitun, Z. (2021). Malay Folklore “The legend of Alut Island” As a Media of Character Education Maritime Society. https://doi.org/10.4108/eai.3-11-2021.2314787.
Sumayana, Y. (2017). Pembelajaran Sastra Di Sekolah Dasar Berbasis Kearifan Lokal (Cerita Rakyat). Mimbar Sekolah Dasar, 4(1), 21–28. https://doi.org/10.23819/mimbar-sd.v4i1.5050.
Tambunan, V. S., Handayani, R., & Fitriani, E. (2022). Kajian Estetika Motif Batik Tulis Sipin Jajaran.“Ikan Botia dan Ikan Ringo. Danau Sipin Jambi, 25(1), 41–46. https://doi.org/10.24821/ars.v25i1.6123.
Tristiantari, N. K. D. (2019). Pengembangan Bahan Ajar Tematik Bermuatan Folklor Bali. Journal of Education Technology, 2(3), 128. https://doi.org/10.23887/jet.v2i3.16381.
Udayani, N. K. R. T. K., Wibawa, I. M. C., & Rati, N. W. (2022). Development Of E-Comic Learning Media On The Topic Of The Human Digestive System. Journal of Education Technology, 5(3), 472–481. https://doi.org/10.23887/jet.v5i3.34732.
Winarni, R., Slamet, S. Y., & Syawaludin, A. (2022). Development of Indonesian language text books with multiculturalism and character education to improve traditional poetry writing skills. European Journal of Educational Research, 10(1), 455–466. https://doi.org/10.12973/EU-JER.10.1.455.
Yaacob, A., & Lubis, A. H. (2022). The Development of Web-Based Teaching Materials Integrated with Indonesian Folklore for Indonesian Language for Foreign Speakers Students. International Journal of Language Education, 6(1), 46–62. https://eric.ed.gov/?id=EJ1343101.
Yuliani, S., & Hartanto, D. (2022). Designing Digital Storytelling in English Online Learning. International Journal of Educational Management and Innovation, 2(3), 309. https://doi.org/10.12928/ijemi.v2i3.4139.
Yusuf, H. O. (2022). Impact Of Teachers Use Of Folktales On The Performance Of Pupils In Reading Comprehension. European Journal of Education Studies, 4, 107–120. https://doi.org/10.46827/ejes.v0i0.353.
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2023 Hary Soedarto Harjono, Bambang Hariyadi, Priyanto Priyanto, Pranowo Yugo
Artikel ini berlisensiCreative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Journal of Education Technology agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)