Focus and Scope
The Indonesian Journal of Educational Research and Review (IJERR) is an international, multi-disciplinary, peer-reviewed journal, which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching. The IJERR aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills are transmitted from one generation to another; and to make methods and contents of evaluation and research in education available to teachers, administrators and research workers. IJERR welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in review and the selection process concerns the significance of the contribution to the area of learning and instruction. All papers are peer-reviewed by at least two referees. IJERR is managed to be issued three-times in every volume. The Scope of IJERR is:
General Education and Pedagogies
Global issues and policy in education, curriculum development, educational development, emerging studies in education, cross-cultural studies, educational philosophies, educational psychology, humanistic education, informal education, special needs education, early childhood education, primary education, higher education, educational management and leadership, guidance and counseling, adult education, literacy, thinking skills, technical and vocational education.
Instruction and Innovative learning
Learning community, lesson study, culture-based learning, project-based learning, problem-based learning, task-based learning, learning assessment, competency-based education, innovative learning model, innovative learning kit, pre-service teachers’ innovation, character-based education, innovative learning movement, differentiated learning, and 21st century learning.
Technology for Education
The impact of technology use related to education, collaborative technologies applied on instruction, online systems in support of education, gamification, virtual and augmented reality for education, computing education, mobile learning, multimedia in education, digital learning object, e-learning, social media for learning, computer-based learning, and blended learning.