Systematic Review on Modern Learning Approaches, Critical Thinking Skills and Students Learning Outcomes

Muhammad Hafeez

Abstract


In 21st century, Critical thinking skills and students learning outcomes through various learning approaches are two important elements for educational development. There are various traditional and technology-based learning approaches which have been applied in many fields of education. A review has been conducted to describe the various modern learning approaches, their differences, impacts on the learning outcomes and thinking skills. Various learning approaches i-e mobile and computer-based learning, Digital Games-Based learning, Problem-Based learning, use of modules, Case-Based learning and Project-Based learning have been reviewed. The impacts of each learning approach on thinking skills and learning outcomes have been discussed. The review shows that the learning approaches like Game-Based and Computer or Mobile- Based learning approaches are more effectual and skilful than the conventional learning approaches.  The collaborative learning approaches like Case-Based, Project-Based and Problem Based learning approaches are very constructive for communication, learning outcomes and analytical thinking skills. So, the effective and newly developed learning approaches must be applied for the higher order students learning outcomes, critical thinking and communication skills.

 


Keywords


Critical Thinking skills; communicative learning; SLO; Learning Approaches

References


Abdurrahman, A., NURULSARİ, N., Maulina, H., & ARİYANİ, F. (2019). Design and validation of inquiry-based STEM learning strategy as a powerful alternative solution to facilitate gift students facing 21st century challenging. Journal for the Education of Gifted Young Scientists, 7(1), 33-56.

Abi Hamid, M., Aribowo, D., & Desmira, D. (2017). Development of learning modules of basic electronics-based problem solving in Vocational Secondary School. Jurnal Pendidikan Vokasi, 7(2), 149-157.

Ahmad Susanto, MP (2016). Theory of learning and learning in elementary schools. Golden.

Ahmad, M., Mansor, N. R., Sung, C. M., Rashid, R. A., Abdullah, N. A. C., Zakaria, R., & Azmy, S. N. M. S. (2020, April). Mobile Technology in Enhancing Students’ Higher Order Thinking Skill. In Journal of Physics: Conference Series (Vol. 1529, No. 4, p. 042057). IOP Publishing.

Akınoğlu, O., & Tandoğan, R. Ö. (2007). The effects of problem-based active learning in science education on students’ academic achievement, attitude and concept learning. Eurasia journal of mathematics, science and technology education, 3(1), 71-81.

Ali, M., Hussain, J., Lee, S., Kang, B. H., & Sattar, K. (2020). A knowledge construction methodology to automate case‐based learning using clinical documents. Expert Systems, 37(1), e12401.

Anazifa, R. D., & Djukri, D. (2017). Project-Based Learning and Problem-Based Learning: Are They Effective to Improve Student's Thinking Skills? Jurnal Pendidikan IPA Indonesia, 6(2), 346-355.

Ariffin, S. R., & Hamid, N. A. A. (2009). Critical Thinking Skills Profile Between the Science and Non-Science Students. Education Deans’ Council Journal, 3, 1-22.

Arnseth, H. C., & Hatlevik, O. E. (2010). Challenges in aligning pedagogical practices and pupils' competencies with the information society's demands: The case of norway. In Cases on interactive technology environments and transnational collaboration: Concerns and perspectives (pp. 266-280). IGI Global.

Arsyad, A. (2013). Media pembelajaran edisi revisi. Jakarta: Rajawali Pers.

Awang, H., & Ramly, I. (2008). Creative thinking skill approach through problem-based learning: Pedagogy and practice in the engineering classroom. International journal of human and social sciences, 3(1), 18-23.

Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational technology research and development, 53(1), 86-107.

Barak, M., & Dori, Y. J. (2005). Enhancing undergraduate students' chemistry understanding through project‐based learning in an IT environment. Science Education, 89(1), 117-139.

Barzegar, R., Dehghan Zadeh, H., & Moghadam Zadeh, A. (2020). From electronic learning to mobile learning: theoretical principles. Interdisciplinary Journal of Virtual Learning in Medical Sciences, 3(2), 35-41.

Batdı, V. (2014). The effects of a problem based learning approach on students attitude levels: A meta-analysis. Educational Research and Reviews, 9(9), 272-276.

Belland, B. R., French, B. F., & Ertmer, P. A. (2009). Validity and problem-based learning research: A review of instruments used to assess intended learning outcomes. Interdisciplinary Journal of Problem-based learning, 3(1), 59.

Berge, Z. L., & Muilenburg, L. (2013). A Mobile Pedagogy Approach for Transforming Learners and Faculty. In Handbook of Mobile Learning (pp. 214-224). Routledge.

Betz, J. A. (1995). Computer games: Increase learning in an interactive multidisciplinary environment. Journal of Educational Technology Systems, 24(2), 195-205.

Brandon, A. F., & All, A. C. (2010). Constructivism theory analysis and application to curricula. Nursing education perspectives, 31(2), 89-92.

Buck Institute for Education. (2017). English learner scaffolds for PBL. Retrieved July 14, 2017, from www.bie.org

Butterworth, J., & Thwaites, G. (2013). Thinking skills: critical thinking and problem solving. Cambridge University Press.

Çakiroglu, Ü. (2014). Enriching Project-Based Learning Environments with Virtual Manipulatives: A Comparative Study. Eurasian Journal of Educational Research, 55, 201-221.

Chang, J. C., Hsiao, Y. D., Chen, S. C., & Tsung-Ta, Y. (2018). Core entrepreneurial competencies of students in departments of electrical engineering and computer sciences (EECS) in universities. Education+ Training.

Cheng, P. H., Yang, Y. T. C., Chang, S. H. G., & Kuo, F. R. R. (2015). 5E Mobile inquiry learning approach for enhancing learning motivation and scientific inquiry ability of university students. IEEE Transactions on Education, 59(2), 147-153.

Chu, H. C., & Chang, S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research and Development, 62(2), 147-161.

Ciampa, K. (2014). Learning in a mobile age: an investigation of student motivation. Journal of Computer Assisted Learning, 30(1), 82-96.

Culclasure, B. T., Longest, K. C., & Terry, T. M. (2019). Project-based learning (Pjbl) in three southeastern public schools: Academic, behavioral, and social-emotional outcomes. Interdisciplinary Journal of Problem-Based Learning, 13(2), 5.

Dole, S., Bloom, L., & Doss, K. K. (2017). Engaged learning: Impact of PBL and PjBL with elementary and middle grade students. Interdisciplinary Journal of Problem-Based Learning, 11(2), 9.

Duda, H. J., Susilo, H., & Newcombe, P. (2019). Enhancing different ethnicity science process skills: Problem-based learning through practicum and authentic assessment. International Journal of Instruction, 12(1), 1207-1222.

Dwyer, C. P., Hogan, M. J., & Stewart, I. (2014). An integrated critical thinking framework for the 21st century. Thinking skills and Creativity, 12, 43-52.

Elfeky, A. I. M., & Masadeh, T. S. Y. (2016). The Effect of Mobile Learning on Students' Achievement and Conversational Skills. International Journal of higher education, 5(3), 20-31.

Facione, P. A. (2011). Critical thinking: What it is and why it counts. Insight assessment, 2007(1), 1-23.

Fadli, M. R., Sudrajat, A., Zulkarnain, A., Setiawan, R., & Amboro, K. (2020). The Effectiveness of E-Module Learning History Inquiry Model to Grow Student Historical Thinking Skills Material Event Proclamation of Independence. Decision Making, 6, 7.

Fatimah, S., Sarwanto, S., & Aminah, NS (2013). Physics Learning with Problem Based Learning (Pbl) Approach Using Modules and Bulletin in terms of Verbal Ability and Student Achievement Motivation. INKUIRI: Journal of Natural Science Education , 2 (01).

Ghavifekr, S., & Rosdy, W. A. W. (2015). Teaching and learning with technology: Effectiveness of ICT integration in schools. International Journal of Research in Education and Science, 1(2), 175-191.

Hafeez, M., Kazmi, Q. A., Tahira, F., Hussain, M. Z., Ahmad, S., & Saqi, M. I (2020). Parent’s Approaches for Selecting Private Schools at Primary Level. International Journal of Research in Business and Management, 2(3), 42-50.

Hafeez, M., Kazmi, Q. A., Tahira, F., Hussain, M. Z., Ahmad, S., Yasmeen, A., ... & Saqi, M. I. (2020). Impact of School Enrolment Size on Student’s Achievements. Indonesian Journal of Basic Education, 3(1), 17-21.

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in human behavior, 54, 170-179.

Harmini, T., & Effendi, L. (2018). The effect of the use of differentiated instruction-based module on students’ learning motivation. Unnes Journal of Mathematics Education, 7(3), 141-146.

Hitosugi, C. I., Schmidt, M., & Hayashi, K. (2014). Digital game-based learning (DGBL) in the L2 classroom: The impact of the UN's off-the-shelf videogame, Food Force, on learner affect and vocabulary retention. Calico Journal, 31(1), 19-39.

Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn?. Educational psychology review, 16(3), 235-266.

Hoag, K. A., Lillie, J. K., & Hoppe, R. B. (2005). Piloting case-based instruction in a didactic clinical immunology course. American Society for Clinical Laboratory Science, 18(4), 213-220.

Hofsten, A., Gustafsson, C., & Häggström, E. (2010). Case seminars open doors to deeper understanding–Nursing students’ experiences of learning. Nurse education today, 30(6), 533-538.

Hung, C. M., Hwang, G. J., & Huang, I. (2012). A project-based digital storytelling approach for improving students' learning motivation, problem-solving competence and learning achievement. Journal of Educational Technology & Society, 15(4), 368-379.

Hussain, H., & Anwar, N. (2017). Effects of problem based learning on students' critical thinking skills, attitudes towards learning and achievement. Journal of Educational Research, 20(2), 28-41.

Hussin, S., Manap, M. R., Amir, Z., & Krish, P. (2012). Mobile learning readiness among Malaysian students at higher learning institutes. Asian Social Science, 8(12), 276-283.

Hwang, G. J., Wu, T. T., & Chen, Y. J. (2007). Ubiquitous computing technologies in education. International Journal of Distance Education Technologies (IJDET), 5(4), 1-4.

Hwang, G. J., Yang, L. H., & Wang, S. Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69, 121-130.

Imtiaz, S., & Asif, S. I. (2012). " I almost learnt to learn": Promoting Learner's Autonomy through Project Based Learning in Access Classrooms. Language in India, 12(1).

Istuningsih, W., Baedhowi, B., & Sangka, K. B. (2018). The effectiveness of scientific approach using e-module based on learning cycle 7e to improve students’ learning outcome. International Journal of Educational Research Review, 3(3), 75-85.

Jacques, L. A. (2017). What does Project-based Learning (PBL) look like in the mathematics classroom. American Journal of Educational Research, 5(4), 428-433.

Kaharuddin, A. (2019). Effect of Problem Based Learning Model on Mathematical Learning Outcomes of 6th Grade Students of Elementary School Accredited B in Kendari City. International Journal of Trends in Mathematics Education Research, 1(2).

Kong, J., Li, X., Wang, Y., Sun, W., & Zhang, J. (2009). Effect of digital problem-based learning cases on student learning outcomes in ophthalmology courses. Archives of Ophthalmology, 127(9), 1211-1214.

Krupat, E., Richards, J. B., Sullivan, A. M., Fleenor, T. J., & Schwartzstein, R. M. (2016). Assessing the effectiveness of case-based collaborative learning via randomized controlled trial. Academic Medicine, 91(5), 723-729.

Kuo, M. J. (2007, March). How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their learning outcomes?. In 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) (pp. 135-142). IEEE.

Lawless, K. A., & Brown, S. W. (2015). Developing scientific literacy skills through interdisciplinary, technology-based global simulations: GlobalEd 2. Curriculum Journal, 26(2), 268-289.

Li, S., Ye, X., & Chen, W. (2019). Practice and effectiveness of “nursing case-based learning” course on nursing student's critical thinking ability: a comparative study. Nurse education in practice, 36, 91-96.

Lin, M. H., & Chen, H. G. (2017). A study of the effects of digital learning on learning motivation and learning outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553-3564.

Liu, L., Du, X., Zhang, Z., & Zhou, J. (2019). Effect of problem-based learning in pharmacology education: A meta-analysis. Studies in Educational Evaluation, 60, 43-58.

Lorin, W. A. (2004). Increasing teacher effectiveness. Fundamentals of educational planning.

Lu, J., Bridges, S., & Hmelo-Silver, C. E. (2014). Problem-based learning.

Lubis, A. M., Pasaribu, M., Sormin, A. S., & Ansari, R. (2020). Development of Physics Learning Module Based on Industrial Vocational Era Era 4.0 to Improve Student Learning Skills in SMK. JPhCS, 1477(4), 042062.

Lunenburg, F. C. (2011). Critical thinking and constructivism techniques for improving student achievement. In National Forum of Teacher Education Journal (Vol. 21, No. 3, pp. 1-9).

Malyakkal, P. E. (2014). Gamification in the classroom. International Journal of Innovative Research in Computer Science & Technology (IJIRCST) ISSN, 2347-5552.

Mann, L., Chang, R., Chandrasekaran, S., Coddington, A., Daniel, S., Cook, E., ... & Dohaney, J. (2020). From problem-based learning to practice-based education: A framework for shaping future engineers. European Journal of Engineering Education, 1-21.

Miller, A. (2018). Using project-based learning to drive inquiry and student questioning. Social Education, 82(2), 114-116.

Mupa, P., & Chinooneka, T. I. (2015). Factors Contributing to Ineffective Teaching and Learning in Primary Schools: Why Are Schools in Decadence? Journal of Education and Practice, 6(19), 125-132.DOI.org/10.7176/JEP

Nagappan, R. (2002, June). Using constructivist approach to teach higher order thinking skills: transforming teaching practice to facilitate mindful learning. In 10th International Conference on Thinking (pp. 15-19).

Nkhoma, M., Sriratanaviriyakul, N., & Quang, H. L. (2017). Using case method to enrich students’ learning outcomes. Active Learning in Higher Education, 18(1), 37-50.

Nousiainen, T., Kangas, M., Rikala, J., & Vesisenaho, M. (2018). Teacher competencies in game-based pedagogy. Teaching and Teacher Education, 74, 85-97.

Novilia, L., Iskandar, S., & Fajaroh, F. (2016). THE EFFECTIVENESS OF COLLOID MODULE BASED ON GUIDED INQUIRY APPROACH TO INCREASE STUDENTS’COGNITIVE LEARNING OUTCOMES. International Journal of Education, 9(1), 17-23.

Nurtanto, M., Sofyan, H., Fawaid, M., & Rabiman, R. (2019). Problem-Based Learning (PBL) in Industry 4.0: Improving Learning Quality through Character-Based Literacy Learning and Life Career Skill (LL-LCS). Online Submission, 7(11), 2487-2494. DOI: 10.13189/ujer.2019.071128

Oblinger, D. (2004). The next generation of educational engagement. Journal of interactive media in education, 2004(1).

Olatoye, R. A., Aderogba, A. A., & Aanu, E. M. (2011). Effect of co-operative and individualized teaching methods on senior secondary school students’ achievement in organic chemistry. The Pacific Journal of Science and Technology, 12(2), 310-319.

Papanikolaou, K., & Boubouka, M. (2010). Promoting Collaboration in a Project-Based E-Learning Context. Journal of Research on Technology in Education, 43(2), 135-155. https://doi.org/10.1080/15391523.2010. 10782566

Pertiwi, L. W. R., Ariyanto, D., Suprasto, H. B., & Suartana, I. W. (2020). Case-based accounting learning strategies. International research journal of management, IT and social sciences, 7(1), 156-161.

Phungsuk, R., Viriyavejakul, C., & Ratanaolarn, T. (2017). Development of a problem-based learning model via a virtual learning environment. Kasetsart Journal of Social Sciences, 38(3), 297-306.

Preeti, B., Ashish, A., & Shriram, G. (2013). Problem based learning (PBL)-an effective approach to improve learning outcomes in medical teaching. Journal of clinical and diagnostic research: JCDR, 7(12), 2896.

Prensky, M. (2003). Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21-21.

Rahardjanto, A. (2019). Hybrid-PjBL: Learning Outcomes, Creative Thinking Skills, and Learning Motivation of Preservice Teacher. International Journal of Instruction, 12(2), 179-192.

Reigeluth, C., Beatty, B., & Myers, R. (2017). Instructional-design theories and models: The learner centered paradigm of education (Volume IV).

Retno, N. H. D., Sunarno, W., & Marzuki, A. (2019, August). Influence of physics problem-solving ability through the project based learning towards vocational high school students’ learning outcomes. In Journal of Physics: Conference Series (Vol. 1307, No. 1, p. 012009). IOP Publishing.

Roca, J., Reguant, M., & Canet, O. (2016). Learning outcomes of “The Oncology Patient” study among nursing students: A comparison of teaching strategies. Nurse education today, 46, 29-35.

Runco, M. A. (2014). Creativity: Theories and themes: Research, development, and practice. Elsevier.

Rybarczyk, B. J., Baines, A. T., McVey, M., Thompson, J. T., & Wilkins, H. (2007). A case‐based approach increases student learning outcomes and comprehension of cellular respiration concepts. Biochemistry and Molecular Biology Education, 35(3), 181-186.

Saini, V., Singh, P., & Sureka, A. (2017, July). Seabed: An open-source software engineering case-based learning database. In 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC) (Vol. 1, pp. 426-431). IEEE.

Scott, N. (2008). An evaluation of the effects of using case method on student learning outcomes in a tourism strategic planning course. Journal of Teaching in Travel & Tourism, 7(2), 21-34.

Segal, J. W., Chipman, S. F., & Glaser, R. (Eds.). (2014). Thinking and learning skills: Volume 1: relating instruction to research. Routledge.

Şendağ, S., & Odabaşı, H. F. (2009). Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills. Computers & Education, 53(1), 132-141.

Simpson, D. J., & Stack, S. F. (Eds.). (2010). Teachers, leaders, and schools: Essays by John Dewey. SIU Press.

Solihatin, E., & Syahrial, Z. (2019). The Effects of Brain-Based Learning and Project-Based Learning Strategies on Student Group Mathematics Learning Outcomes Student Visual Learning Styles. Pedagogical Research, 4(4), em0047.

Srisawasdi, N. (2012). Fostering pre-service STEM teachers' technological pedagogical content knowledge: A lesson learned from case-based learning approach. Journal of the Korean Association for Research in Science Education, 32(8), 1356-1366.

Summers, E. J., & Dickinson, G. (2012). A longitudinal investigation of project-based instruction and student achievement in high school social studies. Interdisciplinary Journal of Problem-Based Learning, 6(1), 82–103.

Suprianto, A., Ahmadi, F., & Suminar, T. (2019). The development of mathematics mobile learning media to improve students’ autonomous and learning outcomes. Journal of Primary Education, 8(1), 84-91.

Susilaningsih, E., Supartono, S., Kristanto, T., Sariana, E., Azizah, P., & Natasukma, M. (2019, July). The Effectiveness of Multiple Representation Oriented Learning Material with Project Based Learning to Improve Students' Chemistry Learning Outcomes. In 6th International Conference on Educational Research and Innovation (ICERI 2018). Atlantis Press.

Syakur, A., Musyarofah, L., Sulistiyaningsih, S., & Wike, W. (2020). The Effect of Project Based Learning (PjBL) Continuing Learning Innovation on Learning Outcomes of English in Higher Education. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 3(1), 625-630.

Syazali, M., Sari, N. R., Sukawati, S., Sari, W. R., Pertiwi, S. D., Putra, A., & Putra, F. G. (2019, February). Islamic-nuanced linear algebra module with problem-based learning approach for linear equation system material. In Journal of Physics: Conference Series (Vol. 1155, No. 1, pp. 10-27).

Syed, A. A., Alvina, A., & Amnda, A. (2017). Career Transition Program For Special Educational Needs Learning Disabilities Students. European Journal of Pharmaceutical and Medical Research, 4(11), 595-601.

Tamim, S. R., & Grant, M. M. (2013). Definitions and uses: Case study of teachers implementing project-based learning. Interdisciplinary Journal of problem-based learning, 7(2), 3.

Temel, S. (2014). The effects of problem-based learning on pre-service teachers’ critical thinking dispositions and perceptions of problem-solving ability. South African journal of education, 34(1).

Tlili, A., Essalmi, F., Jemni, M., & Chen, N. S. (2016). Role of personality in computer based learning. Computers in Human Behavior, 64, 805-813.

Triantafyllakos, G., Palaigeorgiou, G., & Tsoukalas, I. A. (2011). Designing educational software with students through collaborative design games: The We! Design &Play framework. Computers & Education, 56(1), 227-242.

Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. John Wiley & Sons.

Vyas, R., Jacob, M., Faith, M., Isaac, B., Rabi, S., Sathishkumar, S., ... & Ganesh, A. (2008). An effective integrated learning programme in the first year of the medical course. National Medical Journal of India, 21(1), 21.

Wong, D. K. P., & Lam, D. O. B. (2007). Problem-based learning in social work: A study of student learning outcomes. Research on Social Work Practice, 17(1), 55-65.

Yang, Y. T. C., & Chang, C. H. (2013). Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement. Computers & Education, 68, 334-344.

Yang, Y. T. C., & Wu, W. C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & education, 59(2), 339-352.

Yeh, Y. T., Hung, H. T., & Hsu, Y. J. (2017, July). Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course. In 2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI) (pp. 560-563). IEEE.

Yoo, M. S., & Park, H. R. (2015). Effects of case‐based learning on communication skills, problem‐solving ability, and learning motivation in nursing students. Nursing & health sciences, 17(2), 166-172.

Yuan, H., Kunaviktikul, W., Klunklin, A., & Williams, B. A. (2008). Promoting critical thinking skills through problem-based learning. CMU. Journal of Soc. Sci. and Human, 2(2), 85-99.

ŽivkoviĿ, S. (2016). A model of critical thinking as an important attribute for success in the 21st century. Procedia-Social and Behavioral Sciences, 232, 102-108.




DOI: http://dx.doi.org/10.23887/ijerr.v4i1.33192

Article Metrics

Abstract view : 381 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Indonesian Journal Of Educational Research and Review


Indonesian Journal of Educational Research and Review is published by:

LEMBAGA PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (LPPM)

UNIVERSITAS PENDIDIKAN GANESHA

Jl. Udayana, Kampus Tengah, Singaraja-Bali
Kode Pos 81116
Telp. 0362-22928
Homepage: https://lppm.undiksha.ac.id
Email: wayanwidiana85@undiksha.ac.id

 


Indonesian Journal of Educational Research and Review indexed by:

Akreditasi SINTA 2        

 

Creative Commons License
Indonesian Journal of Educational Research and Review is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.