Media Pembelajaran Visual Menggunakan Canva pada Materi Sistem Gerak
DOI:
https://doi.org/10.23887/jeu.v9i2.38604Keywords:
Visual Learning Media, Canva, Learning Biology, Human Movement SystemAbstract
Materi sistem gerak pada manusia dikatakan menarik bagi peserta didik, namun materi ini sulit dipahami. Peserta didik belum sepenuhnya mengaplikasikan manfaat mempelajari materi sistem gerak pada manusia. Hal ini berpengaruh pada hasil belajar siswa yang rendah. Penelitian ini bertujuan untuk menghasilkan media pembelajaran visual menggunakan materi Canva on Motion System. Media pembelajaran visual divalidasi oleh 2 dua orang ahli dan 1 orang guru untuk menguji kepraktisan. Metode yang digunakan untuk mengumpulkan data yaitu observasi, wawancara, dan kuesioner. Instrumen yang digunakan untuk mengumpulkan data yaitu kuesioner. Teknik yang digunakan dalam analisis data yaitu analisis deskriptif kualitatif dan kuantitatif. Hasilnya, media pembelajaran visual menggunakan Canva telah dikembangkan menggunakan 3 tahap model IDI yaitu tahap define yang bertujuan untuk mendapatkan gambaran kondisi di lapangan dengan menyebarkan angket respon siswa dan wawancara kepada guru, tahap develop dengan merancang media pembelajaran visual menggunakan canva dan divalidasi oleh ahli (validator), dan tahap evaluasi bertujuan untuk mengetahui sejauh mana manfaat, kemudahan, dan efisiensi waktu penggunaan media oleh guru dan siswa. Nilai validitas sebesar 89,68% dengan kriteria valid, kepraktisan oleh guru sebesar 91,87% dengan kriteria sangat valid dan siswa dengan kriteria sangat valid 90,06%. Hasil penelitian menunjukkan bahwa media pembelajaran video menggunakan Canva valid dan praktis untuk pembelajaran.
References
Agung, A. A. G., Widiana, I. W., & Indrasuari, N. K. S. (2017). Pengembangan Aktivitas Pembelajaran Mengasosiasi Berbasis Media Gambar Berseri dalam Meningkatkan Proses Kognitif Siswa. Jurnal Ilmiah Sekolah Dasar, 1(3), 138. https://doi.org/10.23887/jisd.v1i3.10323.
Ambarita, E. (2021). Belajar Dari Rumah (BDR) Menggunakan Padlet Alternatif E-Learning pada Masa Pandemi Covid-19 (Studi Kasus Di SMAN 56 Jakarta). JIRA: Jurnal Inovasi Dan Riset Akademik, 2(1), 30–36. https://doi.org/10.47387/jira.v2i1.70.
Ambarsari, D. W., & Hartono, B. (2017). Pengembangan Media Pop Culture Up Rumah Adat Jawa untuk Pembelajaran Menyusun Teks Deskripsi pada Peserta Didik SMP Kelas VII. Semantik, 6(2), 1. https://doi.org/10.22460/semantik.v6i2.p1-10.
Andel, S. A., de Vreede, T., Spector, P. E., Padmanabhan, B., Singh, V. K., & Vreede, G. J. de. (2020). Do Social Features Help in Video-Centric Online Learning Platforms? A Social Presence Perspective. Computers in Human Behavior, 113(April), 106505. https://doi.org/10.1016/j.chb.2020.106505.
Anggraini, D., Relmasira, S., & Tyas Asri Hardini, A. (2018). Penerapan Model Pembelajaran Student Teams Achievement Division (STAD) Melalui Media Pembelajaran Ular Tangga untuk Meningkatkan Kemampuan Berpikir Kritis dan Hasil Belajar IPS pada Peserta Didik Kelas 2 SD. Pendekar : Jurnal Pendidikan Berkarakter, 1(1), 324. https://doi.org/10.31764/pendekar.v1i1.379.
Anitha Kumari, T., Hemalatha, C. H., Subhani Ali, M., & Naresh, R. (2020). Survey on Impact and Learning’s of the Online Courses on the Present Era. Procedia Computer Science, 172, 82–91. https://doi.org/10.1016/j.procs.2020.05.167.
Ardianti, S. D., Wanabuliandari, S., Saptono, S., & Alimah, S. (2019). A Needs Assessment of Edutainment Module with Ethnoscience Approach Oriented to the Love of the Country. Jurnal Pendidikan IPA Indonesia, 8(2), 153–161. https://doi.org/10.15294/jpii.v8i2.13285.
Astalini, A., Darmaji, D., Kurniawan, W., Anwar, K., & Kurniawan, D. A. (2019). Effectivenes of Using E-Module and E-Assessment. International Journal of Interactive Mobile Technologies (IJIM), 13(09), 21–39. https://doi.org/10.3991/ijim.v13i09.11016.
Aufa, M. N., Rusmansyah, R., Hasbie, M., Jaidie, A., & Yunita, A. (2021). The Effect of Using E-Module Model Problem Based Learning (PBL) Based on Wetland Environment on Critical Thinking Skills and Environmental Care Attitudes. Jurnal Penelitian Pendidikan IPA, 7(3), 401–407. https://doi.org/10.29303/jppipa.v7i3.732.
Azmi, N. (2015). Model Pembelajaran Inside Outside Circle (IOC)) untuk Meningkatkan Hasil Belajar Siswa dalam Proses Pembelajaran. Al Ibtida: Jurnal Pendidikan Guru MI, 2(1), 1–19. https://doi.org/10.24235/al.ibtida.snj.v2i1.180.
Cha, H., & So, H.-J. (2021). Online Learning in K-12 Schools Amid Covid-19 in South Korea: Challenges and Opportunities. In Radical Solutions for Education in a Crisis Context. Lecture Notes in Educational Technology. https://doi.org/10.1007/978-981-15-7869-4_20.
Dewi, I. G. A. A. S. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2019). Pengembangan Multimedia Pembelajaran Interaktif Berorientasi Pendidikan Karakter Mata Pelajaran Bahasa Bali. Journal of Education Technology, 3(3), 190. https://doi.org/10.23887/jet.v3i3.21745.
Ellianawati, E., Subali, B., Khotimah, S. N., Cholila, M., & Darmahastuti, H. (2021). Face to Face Mode vs. Online Mode: A Discrepancy in Analogy-Based Learning During COVID-19 Pandemic. Jurnal Pendidikan IPA Indonesia, 10(3), 368–377. https://doi.org/10.15294/jpii.v10i3.30037.
Elvira, & Delsiana. (2019). Canva Sebagai Media Pembelajaran pada Mata Pelajaran Dasar Listrik dan Elektronika. Jurnal Vokasional Teknik Elektronika Dan Informatika, 7(2), 80–81. https://doi.org/10.24036/voteteknika.v7i2.104261.
Febiharsa, D., & Djuniadi, D. (2018). Pengembangan Media Pembelajaran Interaktif 3 Dimensi untuk Pembelajaran Materi Pengenalan Lingkungan pada Anak Usia Dini di Indonesia. Journal of Studies in Early Childhood Education (J-SECE), 1(1). https://doi.org/10.31331/sece.v1i1.590.
Fitriyana, N., Ningsih, K., & Panjaitan, R. G. P. (2020). Penerapan Model Pembelajaran Savi Berbantuan Media Flashcard untuk Meningkatkan Aktivitas dan Hasil Belajar. Edukasi: Jurnal Pendidikan. https://doi.org/10.31571/edukasi.v18i1.1667.
Fonda, A., & Sumargiyani, S. (2018). The Developing Math Electronic Module with Scientific Approach Using Kvisoft Flipbook Maker Pro for Xi Grade of Senior High School Students. Infinity Journal, 7(2), 109–122. https://doi.org/10.22460/infinity.v7i2.p109-122.
Gever, V. C., Tunca, E. A., Boluwatife, A. A., Nwogbo, V. C., & Chinweobo-Onuoha, B. N. (2021). Visual Media and Learning: Effect of Interactive Television Instruction as an Intervention Strategy for Improving the Critical Thinking Skills and Disposition of Out-of-School Nomadic Children in Nigeria. Learning and Motivation, 76. https://doi.org/10.1016/j.lmot.2021.101767.
Goudeau, S., Sanrey, C., Stanczak, A., Manstead, A., & Darnon, C. (2021). Why Lockdown and Distance Learning during the COVID-19 Pandemic are Likely to Increase the Social Class Achievement Gap. Nature Human Behaviour. https://doi.org/10.1038/s41562-021-01212-7.
Hamzah, I., & Mentari, S. (2017). Development of Accounting E-Module to Support the Scientific Approach of Students Grade X Vocational High School. Journal of Accounting and Business Education, 1(1), 78. https://doi.org/10.26675/jabe.v1i1.9751.
Harahap, S. A., Dimyati, D., & Purwanta, E. (2021). Problematika Pembelajaran Daring dan Luring Anak Usia Dini bagi Guru dan Orang tua di Masa Pandemi Covid 19. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1825–1836. https://doi.org/10.31004/obsesi.v5i2.1013.
Hockings, C., Thomas, L., Ottaway, J., & Jones, R. (2018). Independent Learning–What We Do When You’re Not There. Teaching in Higher Education, 23(2), 145–161. https://doi.org/10.1080/13562517.2017.1332031.
Irwansyah, F. S., Lubab, I., Farida, I., & Ramdhani, M. A. (2017). Designing Interactive Electronic Module in Chemistry Lessons. Journal of Physics: Conference Series, 895(1). https://doi.org/10.1088/1742-6596/895/1/012009.
Jogezai, N. A., Baloch, F. A., Jaffar, M., Shah, T., Khilji, G. K., & Bashir, S. (2021). Teachers’ Attitudes Towards Social Media (SM) Use in Online Learning Amid The COVID-19 Pandemic: The Effects of SM Use by Teachers and Religious Scholars During Physical Distancing. Journal Heliyon, 7(4), 1–9. https://doi.org/10.1016/j.heliyon.2021.e06781.
Junaedi, S. (2021). Aplikasi Canva Sebagai Media Pembelajaran Daring untuk Meningkatkan Kemampuan Kreatifitas Mahasiswa pada Mata Kuliah English for Information Communication and Technology. Bangun Rekaprima, 7(2). https://doi.org/10.32497/bangunrekaprima.v7i2,%20Oktober.3000.
Kamelia, K. (2019). Using Video as Media of Teaching in English Language Classroom: Expressing Congratulation and Hopes. Utamax : Journal of Ultimate Research and Trends in Education, 1(1), 34–38. https://doi.org/10.31849/utamax.v1i1.2742.
Kristanto, A., Sulistiowati, ., & Pradana, H. D. (2021). Brain-Based Online Learning Design in The Disruptive Era for Students in University. Journal of Educational and Social Research, 11(6), 277. https://doi.org/10.36941/jesr-2021-0147.
Kusnandar, K. (2014). Pengembangan Bahan Belajar Digital Learning Object. Jurnal Teknodik, 17(1), 583–595. https://doi.org/10.32550/teknodik.v0i0.69.
Lisdayanti, N. P., Ardana, I. K., & Suryaabadi, I. B. G. (2014). Pengaruh Model Pembelajaran Kooperatif Talking Stick Berbantuan Media Gambar terhadap Hasil Belajar IPA Siswa Kelas V SD Gugus 4 Baturiti. Journal Mimbar PGSD Universitas Pendidikan Ganesha Jurusan PGSD, 2(1). https://doi.org/10.23887/jjpgsd.v2i1.1962.
Liu, X., Kong, J., Jiang, M., & Li, S. (2021). Interactive Information Module for Person Re-Identification. Journal of Visual Communication and Image Representation, 75. https://doi.org/10.1016/j.jvcir.2021.103033.
Megawati, & Utami. (2020). English Learning with Powtoon Animation Video. Journal of Education Technology, 4(2), 110. https://doi.org/10.23887/jet.v4i2.25096.
Nababan, N. (2020). Pengembangan Media Pembelajaran Berbasis Geogebra dengan Model Pengembangan Addie di Kelas XI SMAN 3 Medan ( Development of Geogebra-Based Learning Media With Addie Development Models in Class Xi Sman 3 Medan ). Inspiratif : Jurnal Pendidikan Matematika, 6(1), 37–50. https://doi.org/10.24114/jpmi.v6i1.19657.
Neppala, P., Sherer, M. V., Larson, G., Bryant, A. K., Panjwani, N., Murphy, J. D., & Gillespie, E. F. (2018). An Interactive Contouring Module Improves Engagement and Interest in Radiation Oncology Among Preclinical Medical Students: Results of a Randomized Trial. Practical Radiation Oncology, 8(4), e190–e198. https://doi.org/10.1016/j.prro.2018.01.001.
Ngabekti, Prasetyo, Hardianti, & Teampanpong. (2019). The Development of STEM Mobile Learning Package Ekosistem. Jurnal Pendidikan IPA Indonesia, 8(1), 81–88. https://doi.org/10.15294/jpii.v8i1.16905.
Noer, R. Z., Wahid, S. M. Al, & Febriyanti, R. (2021). Online Lectures : An iIplementation of Full E-Learning Action Research. Jurnal Prima Edukasia, 9(1), 65–74. https://doi.org/10.21831/jpe.v9i1.35030.
Pelangi, G. (2020). Pemanfaatan Aplikasi Canva sebagai Media Pembelajaran Bahasa dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo Unpam, 8(2). https://doi.org/10.32493/sasindo.v8i2.79-96.
Prasedari, L. P. E., Pudjawan, K., & Suranata, K. (2019). Pengaruh Model Pembelajaran Problem Based Learning Berorientasi Tri Pramana terhadap Hasil Belajar Matematika Siswa Kelas IV. Jurnal Ilmiah Kependidikan, 1(3), 50–60. https://doi.org/10.23887/jpmu.v1i2.20771.
Pratono, A., Sumarti, S. S., & Wijayati, N. (2018). Contribution of Assisted Inquiry Model of E-Module to Students Science Process Skill. Journal of Innovative Science Education, 7(1), 62–68. https://doi.org/10.15294/jise.v7i1.20633.
Pravitasari, S. G., & Yulianto, M. L. (2018). Penggunaan Multimedia Interaktif dalam Pembelajaran Bahasa Inggris (Studi Kasus di SDN 3 Tarubasan Klaten). Profesi Pendidikan Dasar, 1(1), 37. https://doi.org/10.23917/ppd.v1i1.3825.
Purnamasari, N., Siswanto, S., & Malik, S. (2020). E-Module as an Emergency-Innovated lLarning Source during the Covid-19 Outbreak. Psychology, Evaluation, and Technology in Educational Research, 3(1), 1–8. https://doi.org/10.33292/petier.v3i1.53.
Rahmasari, E. A., & Yogananti, A. F. (2021). Kajian Usability Aplikasi Canva (Studi Kasus Pengguna Mahasiswa Desain). Andharupa: Jurnal Desain Komunikasi Visual & Multimedia, 7(1). https://doi.org/10.33633/andharupa.v7i01.4292.
Resmini, S., Satriani, I., & Rafi, M. (2021). Pelatihan Penggunaan Aplikasi Canva sebagai Media Pembuatan Bahan Ajar dalam Pembelajaran Bahasa Inggris. Abdimas Siliwangi, 4(2). https://doi.org/10.22460/as.v4i2p%25p.6859.
Saripudin, E., Sari, I. J., & Mukhtar, M. (2018). Using Macro Flash Animation Media on Motion Material to Improve Learning Achievement for Learning Science in Junior High School. Jurnal Penelitian Dan Pembelajaran IPA, 4(1), 68–75. https://doi.org/10.30870/jppi.v4i1.3316.
Setiawan, N. C. E., Dasna, I. W., & Muchson, M. (2020). Pengembangan Digital Flipbook untuk Menfasilitasi Kebutuhan Belajar Multiple Representation pada Materi Sel Volta. Hydrogen: Jurnal Kependidikan Kimia, 8(2), 107. https://doi.org/10.33394/hjkk.v8i2.3194.
Subarkah, C. Z., Alhak, A. A., Sari, S., Ruswandi, U., & Rochman, C. (2021). Developing E-Module on the Topic of Integrated Addictive Substances with Islamic Values. JTK (Jurnal Tadris Kimiya), 6(1), 16–25. https://doi.org/10.15575/jtk.v6i1.9802.
Suhandra, I. R. (2018). Pemanfaatan Media Gambar Berseri untuk Memperkaya Kemampuan Menulis Naratif Bahasa Inggris Siswa Kelas IX MTS NW Nurul Wathon Pengembur Lombok Tengah. TRANSFORMASI: Jurnal Pengabdian Masyarakat, 14(1). https://doi.org/10.20414/transformasi.v14i1.576.
Suprihatin, S. (2015). Upaya Guru dalam Meningkatkan Motivasi Belajar Siswa. Urnal Pendidikan Ekonomi UM Metro, 3(1), 72–82.
Susiloningsih, W. (2016). Model Pembelajaran CTL (Contextual Teaching and Learning) dalam Meningkatkan Hasil Belajar Mahasiswa PGSD pada MataKuliah Konsep IPS Dasar. PEDAGOGIA: Jurnal Pendidikan, 5(1), 57. https://doi.org/10.21070/pedagogia.v5i1.89.
Yundayani, A., Susilawati, & Chairunnisa. (2019). Investigating The Effect of Canva on Students’ Writing Skills. English Review: Journal of English Education, 7(2). https://doi.org/10.25134/erjee.v7i2.1800.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with the Jurnal EDUTECH Undiksha agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)