The Impact of Using Audio-Visual Interactive Media in Learning Mathematics
DOI:
https://doi.org/10.23887/ijerr.v7i2.63824Keywords:
Learning media, audio visual interactive, math learningAbstract
In the process of learning mathematics, there are various problems, including student background, learning interest, motivation, and attitude. Based on this, this study aims to examine the effect of using audio-visual interactive media on understanding the concept of mathematics learning. The type of research used is Meta-analysis research. The research subjects are at the elementary, junior high, and high school levels. The data source is the results of previous research relevant to the research topic that meets the criteria of inclusion and exclusion. From Google Scholar, DOAJ, and Scopus indexers. The research flow are determining the research topic; developing and validating the review protocol; searching for literature; analysis; drawing conclusions; and the last stage of reporting the results. The search results found 47 eligible data with the number of students (N), F-count value, t-count value, and r-count value. The data were analyzed using JASP software by inputting the Effect Size (ES) and Standard Error (SE) values. The results of the analysis of the moderator variable test of audio-visual media-based learning for students with a P-regression value of -1.041 are greater than 0.298, meaning that the Ha Accepted hypothesis and the summary effect value are 70% with a high category. There are also the results of data analysis obtained from JASP software simulations showing a significant effect on mathematics learning media, one of which is based on Adobe Flash media at the high school level based on the results of the summary effect of 85% with a high category.
References
Abdillah, Pramita Dewi, R. H. (2018). Peningkatan Global Media and Information Literacy Professional Network (GMILPN) MGMP Matematika di NTB. Jurnal Pemberdayaan Masyarakat Berkarakter, 1. https://ejournal.radenintan.ac.id/index.php/al-jabar/article/view/16412.
Al Subaiei, B., & Jarboui, N. (2022). A Rickart-Like Theorem for the Additivity of Multiplicative Maps on Rings. Journal of Mathematics, 2022. https://doi.org/10.1155/2022/5052308.
Alfiani, A., Widayanti, M., & ... (2021). Literature Review: Efektivitas Penggunaan Kahoot! Dalam Mendukung Pembelajaran di Sekolah Dasar. In Proseding Didaktis: Seminar Nasional Pendidikan Dasar, 89–90. http://proceedings.upi.edu/index.php/semnaspendas/article/view/2213.
Angreini, D., Muhiddin, M., & Nurlina, N. (2020). Pengaruh Penggunaan Media Audio Visual Terhadap Motivasi dan Hasil Belajar IPA Siswa Kelas V SD Negeri Bontoramba. Edumaspul: Jurnal Pendidikan, 4(1), 42–49. https://doi.org/10.33487/edumaspul.v4i1.199.
Anjarsari, E., Farisdianto, D. D., & Asadullah, A. W. (2020). Pengembangan Media Audiovisual Powtoon pada Pembelajaran Matematika untuk Siswa Sekolah Dasar. Jurnal Matematika Dan Pendidikan Matematika, 5(2), 40–50. https://doi.org/10.26594/jmpm.v5i2.2084.
Asriningsih, N. W. N., Sujana, I. W., & Sri Darmawati, I. G. A. P. (2021). Penerapan Model Discovery Learning Berbantuan Media Powerpoint Meningkatkan Hasil Belajar IPS Siswa SD. Mimbar Ilmu, 26(2), 251. https://doi.org/10.23887/mi.v26i2.36202.
Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Jurnal Matematika Kreatif-Inovatif, 10(1). https://doi.org/10.15294/kreano.v10i1.18534.
Buchori, A., & Cintang, N. (2018). The Influence of Powtoon-Assisted Group to Group Exchange and Powtoon-Assisted Talking Chips Learning Models in Primary Schools. International Journal of Evaluation and Research in Education (IJERE), 7(3), 221. https://doi.org/10.11591/ijere.v7i3.14378.
Bulut, M., Akçakın, H. Ü., Kaya, G., & Akçakın, V. (2016). The effects of geogebra on third grade primary students’ academic achievement in fractions. International Electronic Journal of Mathematics Education, 11(2), 347–255. https://doi.org/10.29333/iejme/338.
Cahyanti, A. D., & Dra. Sumarsih, M. P. (2017). Development of Interactif Module Instructional Media Based Adobe Flash Cs 6 in Adjustment Entries Basic Competence. Kajian Pendidikan Akuntansi Indonesia, 6. https://eprints.uny.ac.id/52262/1/SKRIPSI_ARIN DWI CAHYANTI_13803241026.pdf.
Capuno, R., Revalde, H., Etcuban, J. O., Aventuna, M., Medio, G., & Demeterio, R. A. (2019). Facilitating Learning Mathematics Through the Use of Instructional Media. International Electronic Journal of Mathematics Education, 15(1). https://doi.org/10.29333/iejme/5785.
Crew, M., Siregar, T. M., Ritonga, A., Darma, J., & Dongoran, F. R. (2022). The Development of Digital Books Aided Augmented Reality (AR) to Improve Self Efficacy in Favor of Distance Learning. Journal of Education, Health and Sport, 12(9), 61–67. https://doi.org/10.12775/jehs.2022.12.09.008.
Demirkan, Ö. (2019). Pre-service Teachers’ Views about Digital Teaching Materials. Educational Policy Analysis and Strategic Research, 14(1), 40–60. https://doi.org/10.29329/epasr.2019.186.3.
Erfan, M., & Archi Maulyda, M. (2020). Pengaruh Game Edukasi Kahoot! Terhadap Penguasaan Konsep Mahasiswa Calon Guru Sekolah Dasar Pada Materi Perpindahan Kalor. Jurnal Didika: Wahana Ilmiah Pendidikan Dasar, 6(2). https://doi.org/10.29408/didika.v6i2.2694.
Evi, A. E., & Andy, R. M. (2012). Efektivitas Pembelajaran Dengan Program Geogebra Dibanding Pembelajaran Konvensional Pada Topik Grafik Fungsi Kuadrat Kelas X Sma Pangudi Luhur Yogyakarta. Kontribusi Pendidikan Matematika Dan Matematika Dalam Membangun Karakter Guru Dan Siswa, 1–10. https://core.ac.uk/download/pdf/11067020.pdf.
Fathimah, N. S., & Ishartiwi, I. (2018). Pengembangan Multimedia Permainan Interaktif Pembelajaran Berhitung Bagi Anak Diskalkulia Usia Prasekolah. Jurnal Inovasi Teknologi Pendidikan, 5(2), 115–128. https://doi.org/10.21831/jitp.v5i2.15541.
Fitriana, D., Kesumawati, N., & Rizhardi, R. (2022). Pengembangan Media Audio Visual Berbantuan Microsoft Power Point Materi Bangun Ruang Kubus Dan Balok Kelas V SD. Jurnal Elementary, 5(1), 30–36. https://journal.ummat.ac.id/index.php/elementary/article/view/6353.
Fitriyani, N. (2019). Pengembangan media pembelajaran audio-visual powtoon tentang konsep diri dalam bimbingan kelompok untuk peserta didik sekolah dasar. Jurnal Tunas Bangsa, 6(1), 104–114. https://ejournal.bbg.ac.id/tunasbangsa/article/view/950.
Hardyanti.T, R., Subagiyo, L., & Qadar, R. (2021). Penggunaan Media Pembelajaran Interaktif Berbasis Audio-Visual Dengan Aplikasi Powtoon Untuk Meningkatkan Minat dan Hasil Belajar Siswa Fisika Di SMK Negeri 6 Samarinda. JKPI: Jurnal Kajian Pendidikan IPA Program Studi Pendidikan IPA, 1(2), 31–40. https://doi.org/10.52434/jkpi.v1i1.1050.
Hartanto, A. (2013). Pembelajaran Matematika Materi Bangun Ruang Balok dengan Aplikasi Multimedia Interaktif di SD Negeri Teguhan Sragen. Seminar Riset Unggulan Nasional Informatika Dan Komputer FTI UNSA 2013, 2(1), 85–89. https://doi.org/10.0809/seruni.v2i1.626.
Hartati, I., Suciati, I., & Wahyuni, D. S. (2021). Pengaruh Efikasi Diri Terhadap Hasil Belajar Matematika Meta Analisis. Guru Tua : Jurnal Pendidikan Dan Pembelajaran, 4(2), 49–56. https://doi.org/10.31970/gurutua.v4i2.74.
Hastuti, A., & Budianti, Y. (2014). Pengaruh penggunaan media audio visual terhadap hasil belajar siswa pada mata pelajaran ipa kelas ii sdn bantargebang ii kota bekasi. Jurnal Pedagogik, 2(2), 33–38. https://doi.org/10.33558/pedagogik.v2i2.1244.
Isro, A. L., Anggraito, Y. U., & Bintari, S. H. (2021). Description of Students’ Critical Thinking Skills in Integrated PjBL STEM Learning Environmental Change Material. Journal of Innovative Science Education, 10(3), 237–243. https://doi.org/10.15294/jise.v10i1.43920.
Jais, M., & Amri, U. (2021). Pengaruh Penggunaan Media Pembelajaran Berbasis Articulate Storyline 3 Terhadap Hasil Belajar Siswa Mata Pelajaran IPA di SDN 2 Gantarang Keke Kabupaten Bantaeng. Jurnal Studi Guru Dan Pembelajaran, 4(3), 795–801. https://doi.org/10.30605/jsgp.4.3.2021.1531.
Jusmiana, A., Herianto, H., & Awalia, R. (2020). Pengaruh Penggunaan Media Audio Visual Terhadap Hasil Belajar Matematika Siswa Smp Di Era Pandemi Covid-19. Pedagogy: Jurnal Pendidikan Matematika, 5(2), 1–11. https://doi.org/10.30605/pedagogy.v5i2.400.
Kholid, M. N., Pradana, L. N., Maharani, S., & Swastika, A. (2022). Geogebra in Project-Based Learning (Geo-PjBL) a Dynamic Tool Analytical Geometri Course. Journal of Technology and Science Education, 12(1), 112–120. https://dialnet.unirioja.es/servlet/articulo?codigo=8368395.
Lestari, I. (2013). Pengaruh Waktu Belajar Dan Minat Belajar Terhadap Hasil Belajar Matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 3(2), 115–125. https://doi.org/http://dx.doi.org/10.30998/formatif.v3i2.118.
Listiawati, E., & Qomariah, N. (2020). Pengembangan Media Pembelajaran Video Bus Math (Business Mathematic) Pada Materi Barisan dan Deret. Indonesian Journal of Mathematics and Natural Science Education, 1(2), 136–149. https://doi.org/10.35719/mass.v1i2.30.
Lukman, I., Silalahi, A., Silaban, S., & Nurfajriani. (2022). Interactive learning media innovation using lectora inspire solubility and solubility product materials. Journal of Physics: Conference Series, 2193(1). https://doi.org/10.1088/1742-6596/2193/1/012067.
Mahmudah, W. (2022). Pendampingan Pembelajaran Matematika di UPT SDN 36 Gresik. Jurnal Pengabdian UntukMu NegeRI, 6(1), 124–129. https://doi.org/10.37859/jpumri.v6i1.3392.
Mahsup, Abdillah, S. (2019). Peningkatan Penguasaan Konsep Lingkaran dengan Metode Penemuan Bagi Mahasiswa. Jurnal Kajian,Pendidikan Dan Pengembangan Kependidikan, 9. https://journal.ummat.ac.id/index.php/paedagoria/article/view/871.
Mandailina, V., Syaharuddin, S., Pramita, D., Ibrahim, I., & Haifaturrahmah, H. (2021). Pembelajaran Daring Dalam Meningkatkan Motivasi dan Hasil Belajar Peserta Didik Selama Pandemi Covid-19: Sebuah Meta-Analisis. Indonesian Journal of Educational Science (IJES), 3(2), 120–129. https://doi.org/10.31605/ijes.v3i2.955.
Manshur, U., & Ramdlani, M. (2020). Media Audio Visual Dalam Pembelajaran Pai. Al Murabbi, 5(1), 1–8. https://doi.org/10.35891/amb.v5i1.1854.
Maronta, Y., Sutarto, J., & Isdaryanti, B. (2023). Pengaruh Media Flashcard Berbasis Digital terhadap Kemampuan Membaca Awal Anak Usia 5-6 Tahun. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(1), 1142–1161. https://doi.org/10.31004/obsesi.v7i1.4152.
Masykur, R., Nofrizal, N., & Syazali, M. (2017). Pengembangan Media Pembelajaran Matematika dengan Macromedia Flash. Al-Jabar : Jurnal Pendidikan Matematika, 8(2), 177. https://doi.org/10.24042/ajpm.v8i2.2014.
Mertasari, P. S., & Ganing, N. N. (2021). Pengembangan Media Pembelajaran Powtoon Berbasis Problem Based Learning Pada Materi Ekosistem Muatan Ipa Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 10, 288–298. https://doi.org/10.23887/jippg.v4i2.
Nur’aini, I. L., Harahap, E., Badruzzaman, F. H., & Darmawan, D. (2017). Pembelajaran Matematika Geometri Secara Realistis Dengan GeoGebra. Matematika, 16(2), 1–6. https://doi.org/10.29313/jmtm.v16i2.3900.
Oktafiani, D. dkk. (2020). Pengembangan Media Pembelajaran IPA Berbasis Multimedia Interaktif Menggunakan Adobe Flash Pada Kelas IV. Mimbar PGSD Undiksha, 8(3), 527-540. https://doi.org/10.23887/jjpgsd.v8i3.29261.
Olivia, N., Firman, & Desyandri. (2023). Pengaruh Metode Discovery Learning Dengan Media Powtoon Terhadap Hasil Belajar Matematika Siswa Kelas V Sekolah Dasar. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 8(2), 2848–2854. https://doi.org/10.36989/didaktik.v8i2.609.
Pakaya, A., & Machmud, T. (2021). The development of Geogebra-assisted mathematics learning media on geometry of space flat-side of cubes and blocks. Journal of Physics: Conference Series, 1968(1). https://doi.org/10.1088/1742-6596/1968/1/012023.
Pamungkas, W. A. D., & D, K. H. (2021). Penggunaan Media Pembelajaran Video Terhadap Hasil Belajar Siswa Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 4(3), 346–354. https://doi.org/10.23887/jippg.v4i3.41223.
Pramestika, L. A. (2020). Efektivitas Penggunaan Media Power Point Terhadap Hasil Belajar Matematika Materi Bangun Datar dan Bangun Ruang SD. Jurnal Pendidikan Dan Konseling (JPDK), 2(1). https://doi.org/10.31004/jpdk.v2i1.610.
Pramita, D., & Rusmayadi, M. (2018). Pengaruh Strategi Heuristik Pada Pendekatan Pemecahan Masalah Dalam Pembelajaran Matematika Kelas VIII SMP. JTAM | Jurnal Teori Dan Aplikasi Matematika, 2(2), 157. https://doi.org/10.31764/jtam.v2i2.722.
Prasetia, F. (2016). Pengaruh Media Audio Visual Terhadap Hasil Belajar Matematika. JKPM (Jurnal Kajian Pendidikan Matematika), 01(02), 257–266. https://doi.org/10.30998/jkpm.v1i2.1193.
Raisa, S., Adlim, A., & Safitri, R. (2018). Respon Peserta Didik Terhadap Pengembangan Media Audio-Visual. Jurnal Pendidikan Sains Indonesia, 5(2), 80–85. https://doi.org/10.24815/jpsi.v5i2.9821.
Rizanta, G. A., & Arsanti, M. (2022). Pemanfaatan Aplikasi Canva sebagai Media Pembelajaran Masa Kini. Prosiding Seminar Nasional Daring, 2, 560–568. https://prosiding.ikippgribojonegoro.ac.id/index.php/SPBSI/article/view/1381.
Rusdiana, R. Y., Putri, W. K., & Sari, V. K. (2021). Pelatihan Pembuatan Media Pembelajaran Menggunakan Canva bagi Guru SMPN 1 Tegalampel Bondowoso. Pengabdian Magister Pendidikan IPA, 4(3), 209–213.
Saragih, E. M. (2019). Pengaruh Penggunaan Media Audio Visual Berbasis Aplikasi Camtasia Terhadap Hasil Belajar Matematika Siswa Pada Materi Logika Matematika. Jurnal Mathematic Paedagogic, 3(2), 177. https://doi.org/10.36294/jmp.v3i2.483.
Sari, H. P., Sutanti, N., & Wahyuningsih, L. T. (2018). Developing Flashcard Media For Teaching Vocabulary To The Seventh Grade Students Of Junior High School (Study Case In The Seventh Grade Students At Smpn 1 Sanankulon). Konstruktivisme: Jurnal Pendidikan & Pembelajaran, 10(2), 178–192. https://doi.org/10.30957/konstruk.v10i2.512.
Sartika, & Octafianti, M. (2019). Pemanfaatan Kahoot Untuk Pembelajaran Matematika Siswa Kelas X Pada Materi Sistem Persamaan Linear Dua Variabel. Journal On Education, 1(3), 373–385. https://doi.org/10.31004/joe.v1i3.177.
Shalikhah, N. D. (2017). Media Pembelajaran Interaktif Lectora Inspire sebagai Inovasi Pembelajaran. Warta LPM, 20(1), 9–16. https://doi.org/10.23917/warta.v19i3.2842.
Stit, N., Nusantara, P., & Ntb, L. (2020). Dilalah Dalam Perspektif Hukum Islam : Analisis Deskriptif Klasifikasi Dilalah Sebagai Penunjukan Atas Hukum Dalam Islam. Jurnal Pendidikan Dan Sains, 2(2), 168–179. https://ejournal.stitpn.ac.id/index.php/bintang/article/view/889.
Sulistiyawati, W., Sholikhin, R., Afifah, D. S. N., & Listiawan, T. (2021). Peranan Game Edukasi Kahoot! dalam Menunjang Pembelajaran Matematika. Wahana Matematika Dan Sains: Jurnal Matematika, Sains, Dan Pembelajarannya, 15(1), 46–57. http://download.garuda.kemdikbud.go.id/article.php?article=2690267&val=1371&title=Peranan game edukasi kahoot dalam menunjang pembelajaran matematika.
Susilo, S. V. (2020). Penggunaan Media Pembelajaran Berbasis Audio Visual Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Di Sekolah Dasar. Jurnal Cakrawala Pendas, 6(2), 108–115. https://doi.org/10.31949/jcp.v6i2.2100.
Syafitri, Q., Mujib, M., Netriwati, N., Anwar, C., & Wawan, W. (2018). The Mathematics Learning Media Uses Geogebra on the Basic Material of Linear Equations. Al-Jabar : Jurnal Pendidikan Matematika, 9(1), 9. https://doi.org/10.24042/ajpm.v9i1.2160.
Syafriatma, W., & Amini, R. (2021). Pengembangan Bahan Ajar Tematik Terpadu Berbasis Value Clarification Technique (VCT) Example di Kelas V SD. Jurnal Pendidikan Tambusai, 5, 1127–1133. https://jurnal.unimed.ac.id/2012/index.php/handayani/article/view/34172.
Tairu Idris, A. (2018). Use of Audio-Visual Materials in Teaching and Learning of Classification of Living Things Among Secondary School Students in Sabon Gari LGA of Kaduna State. Plant, 6(2), 33. https://doi.org/10.11648/j.plant.20180602.12.
Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik Dan Elektronika. Voteteknika (Vocational Teknik Elektronika Dan Informatika), 7(2), 79. https://doi.org/10.24036/voteteknika.v7i2.104261.
Waskitoningtyas, R. S. (2016). Analisis Kesulitan Belajar Matematika Siswa Kelas V Sekolah Dasar Kota Balikpapan Pada Materi Satuan Waktu Tahun Ajaran 2015/2016. JIPM (Jurnal Ilmiah Pendidikan Matematika), 5(1), 24. https://doi.org/10.25273/jipm.v5i1.852.
Woodrich, M., & Fan, Y. (2017). Google docs as a tool for collaborative writing in the middle school classroom. Journal of Information Technology Education: Research, 16(1), 391–410. https://doi.org/10.28945/3870.
Zubaidah, S. (2019). Pembelajaran untuk memberdayakan keterampilan abad ke-21. Seminar Nasional Matematika Dan Sains, 1–18. https://www.researchgate.net/profile/Siti-Zubaidah7/publication/336065211_STEAM_Science_Technology_Engineering_Arts_and_Mathematics_Pembelajaran_untuk_Memberdayakan_Keterampilan_Abad_ke-21/links/5d8cb46ea6fdcc25549b33aa/STEAM-Science-Technology-Engineeri
Zulfadewina, Ninawati, M., Rahmiati, & Husain, Z. M. (2020). Pengembangan Media Audio Visual Berbasis Microsoft Power Point Siswa Kelas 5 SD. Jurnal Riset Dan Inovasi Pendidikan Dasar, 1(1), 38–48. https://jurnal.stkippgritrenggalek.ac.id/index.php/tanggap/article/view/41.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Linda Mardiani Setiawati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Indonesian Journal of Educational Research and Review (IJERR) agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)