PENGEMBANGAN MULTIMEDIA INTERAKTIF MODEL WATERFALL MATA PELAJARAN BIOLOGI KELAS XI DI SMA NEGERI 2 SINGARAJA
DOI:
https://doi.org/10.23887/jeu.v2i1.3586Abstract
Permasalahan yang dihadapi SMA Negeri 2 Singaraja adalah kurangnya media pembelajaran yang relevan dalam proses pembelajaran. Sehingga dilaksanakan penelitian yang bertujuan untuk 1) mengidentifikasi desain multimedia interaktif pada mata pelajaran biologi kelas XI semester genap, 2) menguji kualitas hasil pengembangan multimedia interaktif menurut uji ahli, uji perorangan, uji kelompok kecil dan uji lapangan, 3) mengetahui efektivitas penggunaan produk multimedia interaktif terhadap peningkatan hasil belajar biologi. Model penelitian ini adalah model Waterfall. Data kualitas produk pengembangan dikumpulkan dengan kuesioner yang selanjutnya dianalisis dengan teknik deskriptif kualitatif, kuantitatif, dan statistik inferensial. Subjek uji coba seorang ahli isi mata pelajaran, seorang ahli media pembelajaran, seorang ahli desain pembelajaran, tiga siswa untuk uji perorangan, dua belas siswa untuk uji kelompok kecil serta tiga puluh siswa untuk uji lapangan. Uji efektivitas pada multimedia interaktif ini menggunakan uji t berkorelasi. Hasil penelitian menunjukan (1) desain pengembangan multimedia interaktif ini meliputi: a) analisis kebutuhan, b) mengembangkan Flowchart, c) mengembangkan Storyboard. (2) uji ahli isi mata pelajaran berada pada kualifikasi sangat baik (persentase= 93,4%), uji ahli media berada pada kualifikasi sangat baik (persentase= 94,3%), uji ahli desain berada pada kualifikasi sangat baik (persentase= 92,8%), uji coba perorangan berada pada kualifikasi sangat baik (persentase= 98%), uji kelompok kecil berada pada kualifikasi sangat baik (persentase= 97%), dan uji lapangan berada pada kualifikasi sangat baik (persentase= 95,6%) serta (3) uji efektifitas t hitung (14, 973) lebih besar dari t tabel (2,002) menunjukan perbedaan yang signifikan terhadap hasil belajar biologi antara sebelum dan sesudah menggunakan multimedia interaktif pada siswa kelas XI-IPA 3.Kata Kunci : Pengembangan, Model waterfall, Multimedia interaktif
The problems facing SMA Negeri 2 Singaraja is the lack of relevant learning media in the learning process in school classrooms. So was carried out research which aims to 1) identifies the design of interactive multimedia at the class XI biology subjects even semester, 2) test the quality of multimedia development interaktif according to experts test, individual test, small groups test and field test, as well as 3) find out the effectiveness of the use of multimedia products interaktif to increased biological learning results. This research Model is a model of a waterfall. Data quality product development are collected with a questionnaire which further analyzed with techniques of qualitative, quantitative, and descriptive statistics inferensial. The subject is an expert on the contents of the test subjects, an expert in media studies, an expert in instructional design, three students to individual trials, twelve students to test small groups as well as thirty students for field test. Test effectiveness on this interactive multimedia using the t test. The research results indicate (1) the design of interactive multimedia development include: a) needs analysis, b) developed a Flowchart, c) develop Storyboards. (2) test subjects are content experts on qualification very good (percentage = 93.4 percent), test media experts are on a very good qualification (percentage= 94.3%), test design experts are on a very good qualification (percentage= 92,8%), the trials of individuals are on a very good qualifying percentage = (98%), the small group trials are on very good qualifications (percentage = 97%), and field test are on very good qualifications (percentage= 95,6%), and (3) to test the effectiveness of the t count (14, 973) greater than t table (2,002) showed a significant difference between the results of biological study before and after using interactive multimedia in students of Class XI-IPA 3.
keyword : Development , waterfall model , Interactive Multimedia
Published
2014-07-23
How to Cite
., P. E. U., ., D. I. D. K. T., & ., D. K. P. (2014). PENGEMBANGAN MULTIMEDIA INTERAKTIF MODEL WATERFALL MATA PELAJARAN BIOLOGI KELAS XI DI SMA NEGERI 2 SINGARAJA. Jurnal Edutech Undiksha, 2(1). https://doi.org/10.23887/jeu.v2i1.3586
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