Animal Life Cycle Media Using Digital Comics for Fourth-Grade Elementary School Students
DOI:
https://doi.org/10.23887/ijee.v5i2.34458Keywords:
Digital Comic, Animal Life Cycle, Learning MediaAbstract
The Covid-19 pandemic situation has an impact on various aspects of human life, one of which is education. The Covid-19 pandemic has caused a change in the process of organizing learning from face-to-face to online learning. This change makes the availability of learning media for elementary school students in participating in online learning to be limited. This study aims to develop an animal life cycle media using digital comics for fourth grade elementary school students. This research is a media development research using the ADDIE model. The pandemic situation causes research to only be carried out until the development stage. The subjects of this research are two material experts, two media experts and two practitioners, while the object of this research is the validity of animal life cycle media using digital comics. The analysis technique used is qualitative and quantitative analysis. The instrument for collecting data in this study was a rating scale questionnaire. The data obtained from the media validity test were analyzed to find the percentage score. The results of the media test obtained were the material expert test with a percentage of 97.33%, the media expert test with a percentage of 98% and the practitioner test with a percentage of 91%. The three test results received a very good predicate. It can be concluded that the animal life cycle media using digital comics is valid and feasible to be used as a learning medium in schools. Therefore, the animal life cycle media using digital comics can be used as an alternative online learning media for elementary school students.
References
Aggleton, J. (2019). Defining digital comics: a British Library perspective. Journal of Graphic Novels and Comics, 10(4), 393–409. https://doi.org/10.1080/21504857.2018.1503189
Andayani, F., Maula, L. H., & Sutisnawati, A. (2020). Pengembangan Media Komik Berbasis Digital Terhadap Kemampuan Berpikir Kritis Siswa Pada Materi Metamorfosis Di Kelas Tinggi. Diknas Matappa: Jurnal Ilmu Pendidikan Dasar, 3(2). https://doi.org/10.31100/dikdas.v3i2.666
Astuti, N. B., Sari, E. P., & Felle, G. M. (2020). Buku Cerita Dan Buku Saku Sebagai Media Edukasi Gizi Untuk Meningkatkan Pengetahuan Sayur Dan Buah. Gema Kesehatan, 11(1). https://doi.org/10.47539/gk.v11i1.86
Azizul, A., Riski, W. Y., Fitriyani, D. I., & Sari, I. N. (2020). Pengembangan Bahan Ajar Komik Digital Pada Mater Gerak. Vox Edokasi: Jurnal Ilmiah Ilmu Pendidikan, 11(2). https://doi.org/10.31932/ve.v11i2.829
Basori, B., & Cobena, D. Y. (2019). Pengembangan Media Berbasis Mind map untuk Meningkatkan Pemahaman Siswa pada Pelajaran Teknik Pengolahan Video. Elinvo (Electronics, Informatics, and Vocational Education), 4(2). https://doi.org/10.21831/elinvo.v4i2.18434
Byrnes, J. P. (2016). Piaget’s cognitive-developmental theory. In The Curated Reference Collection in Neuroscience and Biobehavioral Psychology (pp. 543–552). Elsevier Science Ltd. https://doi.org/10.1016/B978-0-12-809324-5.23519-0
Chaturvedi, K., Vishwakarma, D. K., & Singh, N. (2021). COVID-19 and its impact on education, social life and mental health of students: A survey. Children and Youth Services Review, 121. https://doi.org/10.1016/j.childyouth.2020.105866
Dhanalakshmi, R., Anuja Mary, A., Shrijith, D., & Vijayaraghavan, N. (2021). A study on Covid-19 – Impacting Indian education. Materials Today: Proceedings. https://doi.org/10.1016/j.matpr.2021.02.786
Faizah, N. okta, Sudatha, I. G. W., & Simamora, A. H. (2020). Pengembangan Multimedia Pemelajaran IPA Untuk Meningkatkan Hasil Belajar. Journal of Education Technology, 4(1). https://doi.org/10.23887/jet.v4i1.24091
Firmansyah, D. (2018). Analysis Of Language Skills In Primary School Children (Study Development Of Child Psychology Of Language). PrimaryEdu - Journal of Primary Education, 2(1). https://doi.org/10.22460/pej.v1i1.668
Halford, G. S. (2016). Cognitive developmental theories. In The Curated Reference Collection in Neuroscience and Biobehavioral Psychology (pp. 298–308). Elsevier Science Ltd. https://doi.org/10.1016/B978-0-12-809324-5.05787-4
Hanik, E. U. (2020). Self Directed Learning Berbasis Literasi Digital Pada Masa Pandemi Covid-19 di Madrasah Ibtidaiyah. Elementary: Islamic Teacher Journal, 8(1). https://doi.org/10.21043/elementary.v8i1.7417
Harmawati, D., Hasanah, N., Belwawin, S. M., & Hidayat, S. H. (2020). Developing of an educative comic on the theme of clean and healthy life for grade 2 students of the elementary schools of YPPK Biankuk Merauke. Enfermeria Clinica, 30, 371–373. https://doi.org/10.1016/j.enfcli.2019.07.120
Hermita, N., & Zufriady, Z. (2019). Pengaruh Model Pembelajaran Quantum Learning Bernuansa Musik Klasik Terhadap Hasil Belajar IPA Kelas VII Di SDN 58 dan SDN 82 Pekanbaru. Jurnal Pajar (Pendidikan Dan Pengajaran), 3(4). https://doi.org/10.33578/pjr.v3i4.7414
Hess, A. K. N., & Greer, K. (2016). Designing for engagement: Using the ADDIE model to integrate high-impact practices into an online information literacy course. Communications in Information Literacy, 10(2), 264–282. https://doi.org/10.15760/comminfolit.2016.10.2.27
Hidayah, Y. F., Siswandari, S., & Sudiyanto, S. (2017). Pengembangan Media Komik Digital Akuntansi Pada Materi Menyusun Laporan Rekonsiliasi Bank Untuk Siswa SMK. Jurnal Pendidikan Dan Kebudayaan, 2(2). https://doi.org/10.24832/jpnk.v2i2.588
Karina, D., Yulita, I., & Ramdhani, E. P. (2019). Pengembangan Media Pembelajaran Ular Tangga Kimia (Ultakim) Berbasis Kemaritiman pada Materi Hakikat Ilmu Kimia. Jurnal Zarah, 7(1). https://doi.org/10.31629/zarah.v7i1.1286
Karo-Karo, I. R., & Rohani, R. (2018). Manfaat Media dalam Pembelajaran. Axiom: Jurnal Pendidikan Dan Matematika, 7(1). https://doi.org/10.30821/axiom.v7i1.1778
Kazi, S., Kazali, E., Makris, N., Spanoudis, G., & Demetriou, A. (2019). Cognizance in cognitive development: A longitudinal study. Cognitive Development, 52, 100805. https://doi.org/10.1016/j.cogdev.2019.100805
Khaulani, F., S, N., & Irdamurni, I. (2020). Fase Dan Tugas Perkembangan Anak Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 7(1). https://doi.org/10.30659/pendas.7.1.51-59
Kurniawati, U., & Koeswanti, H. D. (2021). Pengembangan Media Pembelajaran Kodig Untuk Meningkatkan Prestasi Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 5(2). https://doi.org/10.31004/basicedu.v5i2.843
Liu, Q., Zhou, Y., Xie, X., Xue, Q., Zhu, K., Wan, Z., Wu, H., Zhang, J., & Song, R. (2021). The prevalence of behavioral problems among school-aged children in home quarantine during the COVID-19 pandemic in china. Journal of Affective Disorders, 279, 412–416. https://doi.org/10.1016/j.jad.2020.10.008
Mustikasari, L., Priscylio, G., Hartati, T., & Sopandi, W. (2020). The development of digital comic on ecosystem for thematic learning in elementary schools. Journal of Physics: Conference Series, 1469(1). https://doi.org/10.1088/1742-6596/1469/1/012066
Pradas, S. I., García, Á. H., Peláez, J. C., & Prieto, J. L. (2021). Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study. Computers in Human Behavior, 119. https://doi.org/10.1016/j.chb.2021.106713
Ramadhona, R. (2016). Penggunaan Mind Map Diiringi Musik Klasik Dalam Pembelajaran Matematika Untuk Siswa Kelas VIII SMPN 1 Sawahlunto. Jurnal Pendidikan Matematika, 10(2). https://doi.org/10.22342/jpm.10.2.3636.87-92
Ratnasari, D. T., & Ginanjar, A. (2020). Pengembangan Komik Digital Sebagai Media Edukasi Penanggulangan Bencana Alam. Naturalistic : Jurnal Kajian Penelitian Pendidikan Dan Pembelajaran, 4(1). https://doi.org/10.35568/naturalistic.v4i1.679
Rigianti, H. A. (2020). Kendala Pembelajaran Daring Guru Sekolah Dasar di Banjarnegara. Elementary School: Jurnal Pendidikan Dan Pembelajaran Ke-SD-An, 7(2). https://doi.org/10.31316/esjurnal.v7i2.768
Rohmanurmeta, F. M., & Dewi, C. (2019). Pengembangan Komik Digital Pelestarian Lingkungan Berbasis Nilai Karakter Religi Untuk Pembelajaran Tematik Pada Siswa Sekolah Dasar. Muaddib : Studi Kependidikan Dan Keislaman, 1(2). https://doi.org/10.24269/muaddib.v1i2.1213
Rueda, R. A. S., Rueda, É. P. S., & Rueda, R. D. S. (2020). analysis and design of the web game on descriptive statistics through the addie model, data science and machine learning. International Journal of Education in Mathematics, Science and Technology, 8(3), 245–260. https://doi.org/10.46328/IJEMST.V8I3.759
Siswanah, E. (2017). Penggunaan Media Animasi Dalam Pembelajaran Trigonometri Untuk Meningkatkan Hasil Belajar Mahasiswa Tadris Matematika Iain Walisongo Semarang. Phenomenon : Jurnal Pendidikan MIPA, 3(2). https://doi.org/10.21580/phen.2013.3.2.117
Sudbery, J., & Whittaker, A. (2018). Piaget’s theory of cognitive development. In Human Growth and Development. https://doi.org/10.4324/9780203730386-15
Sukmanasa, E., Windiyani, T., & Novita, L. (2017). Pengembangan Media Pembelajaran Komik Digital Pada Mata Pelajaran Ilmu Pengetahuan Sosial Bagi Siswa Kelas V Sekolah Dasar di Kota Bogor. Jurnal Pendidikan Sekolah Dasar, 3(2). https://doi.org/10.30870/jpsd.v3i2.2138
Suparman, I. W., Eliyanti, M., & Hermawati, E. (2020). Pengaruh Penyajian Materi Dalam Bentuk Media Komik Terhadap Minat Baca Dan Hasil Belajar. Pedagogi: Jurnal Penelitian Pendidikan, 7(1). https://doi.org/10.25134/pedagogi.v7i1.2860
Surachman, D. (2020). Media Buku Cerita: Efektifitasnya Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Siswa Sekolah Dasar. Gema Wiralodra, 11(2). https://doi.org/10.31943/gemawiralodra.v11i2.99
Syarah, E. S., Yetti, E., Fridani, L., Yufiarti, Hapidin, & Pupala, B. (2019). Electronic comics in elementary school science learning for marine conservation. Jurnal Pendidikan IPA Indonesia, 8(4), 500–511. https://doi.org/10.15294/jpii.v8i4.19377
Widyastuti, E., & Susiana. (2019). Using the ADDIE model to develop learning material for actuarial mathematics. Journal of Physics: Conference Series, 1188(1). https://doi.org/10.1088/1742-6596/1188/1/012052
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 International Journal of Elementary Education
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the International Journal of Elementary Education agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)